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  1. #11
    Quote Originally Posted by Andraax View Post
    And as far as space goes, the default for this setup is to put the extra d60 and d600 as menu options on the d6 radial dial, so no extra desktop space is used.
    Sounds good, it's all in MoreCore me thinks ins't it. Not done much with custom die at all.

    Or just zip up that code and send it over and I'll add it, then I hope that the parser I've got works!

    Cheers,
    MBM

  2. #12
    damned's Avatar
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    gameelements.xml

    Code:
    	<customdie name="d60">
    	      <model>d6</model>
    	      <menuicon>d60icon</menuicon>
    		  <script>
    			function onValue(result)
    			  return result*10;
    			end
    		  </script>
    	</customdie>
    	<customdie name="d600">
    	      <model>d6</model>
    	      <menuicon>d600icon</menuicon>
    		  <script>
    			function onValue(result)
    			  return result*100;
    			end
    		  </script>
    	</customdie>

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  3. #13
    Quote Originally Posted by damned View Post
    gameelements.xml

    Code:
    	<customdie name="d60">
    	      <model>d6</model>
    	      <menuicon>d60icon</menuicon>
    		  <script>
    			function onValue(result)
    			  return result*10;
    			end
    		  </script>
    	</customdie>
    	<customdie name="d600">
    	      <model>d6</model>
    	      <menuicon>d600icon</menuicon>
    		  <script>
    			function onValue(result)
    			  return result*100;
    			end
    		  </script>
    	</customdie>
    Cheers fella. Head is deep in WOIN code. Have discovered there was another Errata...

  4. #14

    Join Date
    Jun 2013
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    Quote Originally Posted by MadBeardMan View Post
    Cheers fella. Head is deep in WOIN code. Have discovered there was another Errata...
    You can change "<menuicon>d60icon</menuicon>" and "<menuicon>d600icon</menuicon>" to "<menuicon>customdice</menuicon>" if you don't want to make your own icons...

  5. #15
    Quote Originally Posted by Andraax View Post
    You can change "<menuicon>d60icon</menuicon>" and "<menuicon>d600icon</menuicon>" to "<menuicon>customdice</menuicon>" if you don't want to make your own icons...
    You guys (that's you as well Damned) are just brilliant at times. I should be doing WOiN fixes, but wanted to test this simple code.

    d66.jpg

    It's simple and brilliant. I'll ask Dan to make some custom icons for it.

    I owe you both some beer.

    Cheers,
    MBM

  6. #16
    Folks,

    Just updated the 1st post in this thread.

    It's all with FG now, hope it gets released soon.

    LordNanoc has been a star and given the Ruleset a test (picking up many things I've missed in my tests!).

    Just waiting to here when it's going Live!

    Cheers,
    MBM

  7. #17
    Thank you for all your hard work. I can't wait to get my hands on this (next Friday as that's payday).

  8. #18
    Quote Originally Posted by lordmalachdrim View Post
    Thank you for all your hard work. I can't wait to get my hands on this (next Friday as that's payday).
    No problems, been told it might get released in 1 to 2 weeks, they're making sure it's all good

    Cheers
    MBM

  9. #19
    Quote Originally Posted by MadBeardMan View Post
    No problems, been told it might get released in 1 to 2 weeks, they're making sure it's all good

    Cheers
    MBM
    Super fantastic ((Jumping up and up, hitting head on ceiling because he was so excited he forgot to turn on the grav plates))


  10. #20
    Quote Originally Posted by MadBeardMan
    I added a D66 table for 2E, it's actually D56+10, and works by re-rolling if it gets an invalid number set, ie 17-20.
    Do nested d6 tables. So it rolls a d6, which sends it to another d6 table. Easy peasy
    Dale McCoy, Jr (Ultimate License holder)

    President of Jon Brazer Enterprises. See all of our products available for Fantasy Grounds.

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