1. #1

    FGU Early Access - Known Differences and Issues

    This thread will be used to track known items reported during FGU play test. The items will be broken into To Be Fixed; and Known Differences (from FG Classic).

    Known Differences

    • Any assets that you have purchased will be available via the Assets button. They are not actually loaded until they need to be displayed, so take up negligible memory until viewed/used. Please note that not all DLC products are available on FGU yet.
    • By design, image records are not created automatically based on the existence of files in your campaign images folder. Because each image record can now be anywhere from zero to multiple different image assets, we can't assume one file equals one record. Drag assets to existing image records, or onto image list to create an image record with that asset.
    • Program title bar remains when maximized. This is a current limitation of Unity platform.
    • Files can no longer be dragged and dropped directly into Images list or Asset view. This is a current limitation of Unity platform.
    • Assets can not be shared for viewing by other users; but all assets owned by players are now available any time they play.


    Features Not Implemented - Planned for Release

    • Return to Launcher and Reload options are not implemented yet.
    • Window minimize is not implemented yet.


    Features Not Implemented - Planned for After Initial Release

    • Image layer folders are not implemented yet.
    • Token locking is not implemented. While we want some sort of movement history or approval long term, we haven't decided what that will be yet.


    Planned Functional Behavior Changes from FGC

    • Anybody can create a campaign, but only licensed users can host a session (including localhost sessions).
    • Local mode has been deprecated. Create an empty campaign to import/edit/export characters.
    • Image lock client view has been deprecated.
    • Mood lighting has been deprecated.


    Regards,
    JPG
    Last edited by Moon Wizard; March 18th, 2020 at 23:44.

  2. #2
    Reported Items - Main App

    • [FGU-348] - EULA License cut off on right edge
    • [FGU-367] - Minimize radial menu option does not minimize window, but does prevent further interaction
    • [FGU-411] - Investigate why explode low and high on same dice is not working
    • [FGU-434] - [PFRPG/3.5E] Spell group not created when number of spells per day updated
    • [FGU-439] - [PFRPG/3.5E] Numerical widgets not displaying when editing PC number fields via mouse wheel
    • [FGU-452] - [5E] Max Critical dice roll not dividing rolls into correct damage clauses
    • [FGU-592] - Long campaign names cause overlapping text in Host Campaign screen
    • [FGU-598] - onDoubleClick not working in One Ring ruleset
    • [FGU-614] - Custom die asset icons not being displayed in chat window results (One Ring ruleset)
    • [FGU-629] - [2E] Sheet using several subwindows and windowlists is not drawing correctly
    • [FGU-632] - [SWADE] Character sheet lockup issue
    • [FGU-633] - Investigate Unity audio settings
    • [FGU-634] - [2E] Anchoring not matching FGC in some windows
    • [FGU-638] - [5E] Multiple layout issues on PC Actions tab
    • [FGU-640] - When stretching window across monitors, top/left is always placed on primary monitor
    • [FGU-645] - [5E] Issues creating items in Item Forge
    • [FGU-649] - Paging in campaign lists does not reset scrolling
    • [FGU-653] - Multi-die fields in FGC imported characters are missing dice.
    • [FGU-654] - [5E] Right-clicking while dragging damage roll prevents damage from applying.
    • [FGU-657] - [SWADE] Blood splatter graphic on PC sheet is too large
    • [FGU-669] - [5E] When resting, abilities are not displaying correctly
    • [FGU-671] - [PF2] NPC entry attack rolls not recognized
    • [FGU-683] - Layout of table label fields is not correct
    • [FGU-692] - Fast text entry after backspace will delete instead of add
    • [FGU-719] - Die mode limit operator in dice expressions is not working
    • [FGU-831] - [BRP] Lots of startup console errors, and unable to load modules
    • [FGU-847] - Unable to import PC from previously played campaign as a player
    • [FGU-849] - Custom image pointers are not working
    • [FGU-853] - [5E] Negative dice effects not working (such as Bane)
    • [FGU-854] - [SFRPG] Weapon entry not created on add to PC sheet
    • [FGU-855] - [SFRPG] Language chat as GM always showing as secret message
    • [FGU-857] - [5E/SWADE] Die icons displaying as white box
    • [FGU-859] - Sharing violation error when receiving portrait updates
    • [FGU-900] - [SWADE] Drag and drop hindrance/edge does not work like FGC
    • [FGU-907] - Drawing erase behavior not correct on player
    • [FGU-939] - Deleting PC (or clearing owner) while owned token on a map does not remove ownership from token (and associated LoS)
    • [FGU-952] - Every player eventually gets a messed up image view, and different for every player
    • [FGU-963] - [SWADE] Tokens are not set to owned by ruleset when added to map from combat tracker
    • [FGU-965] - Unidentified name field in image window does not appear until lock toggled
    • [FGU-971] - Error on pointer add when client has not selected a character
    • [FGU-972] - [CoreRPG+] Players do not see their languages in the language selection box
    • [FGU-973] - On player client, when sending a map with masking to background panel, the map goes black and stays that way
    • [FGU-974] - Unable to share map from image background panel
    • [FGU-975] - On player client, pointer handles remain after deleting pointer
    • [FGU-976] - [CoreRPG+] List scrolling when dragging causing wrong roll to be made
    • [FGU-977] - Chat window links are not providing correct hover cursor
    • [FGU-978] - Masking not being saved (or not displayed) when swapping between window and background panel
    • [FGU-980] - [SWADE] PC sheet does not open on player client automatically when created
    • [FGU-991] - Formatted text radial menu for link paragraph type does not show link
    • [FGU-992] - [SWADE] Combat tracker not showing characters in a group
    • [FGU-995] - Link lists in formatted text controls not always laying out correctly
    • [FGU-1000] - Player isometric grid size does not match GM grid size
    • [FGU-1001] - Hang when editing LoS on large map
    • [FGU-1002] - Lines are visible at bitmap segments
    • [FGU-1003] - Cannot change party sheet grid type
    • [FGU-1004] - Token Visibility when using Masks and Token hostile/friendly/faction issue
    • [FGU-1005] - [M&M] Missing Asset window
    • [FGU-1007] - GM stuck in link drag mode after player rolls dice while GM dragging a link in FGU
    • [FGU-1008] - [2E] Unable to drag token from CT
    • [FGU-1009] - True type outline fonts do not layout or render correctly in chat window
    • [FGU-1013] - Player modules not owned by GM can not be approved by GM
    • [FGU-1014] - [SWADE] Unable to modify Run Dice
    • [FGU-1015] - [SWADE/SWD] Delete From Tracker not working properly
    • [FGU-1016] - Script error on character import from another campaign


    Reported Items - To Review After Initial Release

    • [FGU-229] - Add ability to name layers and folders in IDC
    • [FGU-278] - Disable/enable IDC toolbar buttons based on tool selected
    • [FGU-390] - Add Tab/Enter navigation support to launcher
    • [FGU-616] - Ability to select/filter network connections
    Last edited by Moon Wizard; April 1st, 2020 at 01:33.

  3. #3
    Reported Items - Updater/Settings/Installer

    • [FGUUPDATE-7] - Installing to non-standard directory prevents updater from running after initial install
    • [FGUUPDATE-16] - Moving updater between monitors with differing resolutions makes interface inaccessible
    • [FGUUPDATE-17] - Changing application path after update does not work
    Last edited by Moon Wizard; March 14th, 2020 at 00:43.

  4. #4
    Reported Items - Mac Specific

    • [FGU-820] - Unable to span Mac FGU client across multiple monitors
    • [FGU-879] - Using arrow keys in formatted text fields inserts control characters.
    Last edited by Moon Wizard; March 14th, 2020 at 00:42.

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