-
August 11th, 2019, 09:22 #1
Renaming the .ext: will it still hold together?
If I simply wanted to change the graphic assets within an extension, essentially reskinning it, but at the same time wanted to use the original for other games; would it be enough to simply rename the .ext file of the reskinned version or are there interdependencies within the .ext itself that rely on the file name being consistent throughout its contents?
My intuition says that as long as I don't change the names of the .png and .jpg within, the infrastructure and scripting is intact, but...you know, zero scripting skills so I thought I'd learn from others!
-
August 11th, 2019, 10:05 #2
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
August 11th, 2019, 11:13 #3
Rulesets inherit the name of the packed/ziped file or the folder name for unpacked rulesets.
Extensions and Modules are named within the Extension/Module XML.
-
August 11th, 2019, 12:17 #4
Thanks! Giving it a swing, then: wanted to prep my 2d20 Mutant Chronicles catalogue but it seemed too out of place with the Conan modified extension for MoreCore.
-
August 11th, 2019, 13:46 #5
-
August 11th, 2019, 21:26 #6
Well, it all checked out: once more, thanks for the feedback.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks