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August 10th, 2019, 23:01 #21
- Join Date
- Jan 2018
- Posts
- 183
I run a Ryzen 7 8 core/16 thread with 32 gig ram - 512 gig m.2 main drive and a 2 tb drive (4 1 tb SSD's in raid 10) with a ati 580 8gb graphics card. I still have occasions where the program will 'lag out' on me - there are some bottlenecks - especially when opening or closing the program.
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August 11th, 2019, 03:09 #22
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 11th, 2019, 15:28 #23Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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August 12th, 2019, 17:14 #24
The previous post (from 2017) predates Unity's ECS/DOTS job system. Line-of-sight calculations are the top candidate to move to job system. The current LOS system is fairly optimized and the performance is good. If a party of 12 characters moves all at one...that's where jobbing will be useful. Either way, it's a post-alpha (probably post-beta) optimization.
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August 12th, 2019, 17:40 #25Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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