DICE PACKS BUNDLE
Page 2 of 5 First 1234 ... Last
  1. #11
    Posted about it on my blog which feeds out to the Savage Bloggers Network feed.
    https://blog.immaterialplane.com/201...erron-for.html
    ~ Kristian Serrano

  2. #12
    I say smashing!

  3. #13
    Fantastic work!
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  4. #14

  5. #15
    Finally got around to making a cover for it.
    https://drive.google.com/file/d/1968...ew?usp=sharing
    ~ Kristian Serrano

  6. #16

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,211
    Blog Entries
    7
    Module
    • Uploaded new .mod with the cover art provided by Kristian above, and a new thumbnail utilizing the cover art. To accommodate the new cover, I rearranged the first two pages of the reference manual. Now the cover page is just that, and provides an imagelink to pop out a larger version. I shifted the contents of the original 'cover' page to the credits page, so that now looks much nicer.
    • Updated screenshot on first post to show the cover art.
    • SWEL source also updated to reflect these changes.

  7. #17
    I just wanted to let you know that I've added a changelog at the end of the document. This should make it easier to keep track of changes going forward.
    ~ Kristian Serrano

  8. #18

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,211
    Blog Entries
    7
    Just uploaded a new version of Eberron for Savage Worlds -- see the first post in this thread for the links. Both the extension and the module are new.

    This brings the product up to the March 18, 2020 version seen on Kristian's Google Doc.

    Additionally, the SWEL source file now has a readme.txt with step-by-step instructions for how to create this module.

  9. #19
    Thanks for potting this together.

    So for my own education does the SWEL markdown allow one to modify and edit the ext and module? I am pretty new to Fantasy Grounds and trying to sort through how everything works.

  10. #20

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,211
    Blog Entries
    7
    The SWEL markdown is more as an example of how to use it to build content (modules, not extensions) since there are precious few examples out there to learn from, but yes, you could absolutely tweak the markdown to create your own customized version.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in