STAR TREK 2d20
  1. #1

    Very small bug: Deafened not always respected for initiative

    Hi

    I just realized that the condition deafened does not affect the initiative roll by -4 when the initiative is not done by a physical die (like by using the initiative roll functions in the CT or when one has the rolling of initiative every round). At least it seems so because I code a bit and was reading that part at the code, it is a bit hard to test because such initiative rolls are without chat messages but so far I never got negative initiative values for deafened NPCs (which normally have zero initiative)

    It is a very small bug and very rare, easy to fix manually (for rolling initiative every round: add the effect INIT: -4, this effect is respected then). But I wanted to let you know

    Have fun

    EDIT: For the physical die it works

    EDIT2: A similar problem with DEX effects (but also here: physical die works completely correct)
    Last edited by Kelrugem; August 5th, 2019 at 19:37.

  2. #2
    LordEntrails's Avatar
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    Looks like Moon has implemented a fix for this in 3.3.8. See his latest comment on the Beta thread.

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  3. #3
    Quote Originally Posted by LordEntrails View Post
    Looks like Moon has implemented a fix for this in 3.3.8. See his latest comment on the Beta thread.
    Yes, just saw it; that was very fast

  4. #4
    Very small contained bugs that impact only a single function are easier than most.

    JPg

  5. #5
    Quote Originally Posted by Moon Wizard View Post
    Very small contained bugs that impact only a single function are easier than most.

    JPg
    Hehe, I understand Thanks again for that fix, I just incorporated your fix in my extensions (since some of them also overwrote that file) and reuploaded them

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