1. #1

    Full functionality

    Good afternoon,
    I'm using the Demo version to test Fantasy Grounds, and have loaded up the Gurps pak file into the appropriate folder. However, I'm not seeing a lot of the functionality, for a moment I had some drop-down boxes with skills, spells and the like, but when I reloaded the game I can't find those again nor for the life of me figure out what I did to get to those? Any help would be greatly appreciated!
    Thanks,
    Cull7

  2. #2
    Trenloe's Avatar
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    Welcome to the FG forums Cull7.

    If you're using the demo and loading a test campaign, then anything you enter will not be saved - this is a restriction of the demo as far as GM functionality goes.

    Additionally, the GURPS ruleset is a community ruleset (a very good one), but due to copyright restrictions, it's not possible to provide community modules of the main GURPS material.

    More information regarding functionality etc. is discussed in this thread: https://www.fantasygrounds.com/forum...nctional-it-is


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    So any of the skills, spells, disadvantages and the like will have to be built into a module?

  4. #4
    Trenloe's Avatar
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    Yes. Or entered into the relevant data records within a campaign for use in that campaign - but you need at least the Standard license to do this.


    FG Product Development status: Pathfinder Playtest Ruleset and add-ons: In development. Pathfinder Bestiary, Pathfinder Bestiary 2, Pathfinder Bestiary 3 (in store).

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    Thanks! That explains it.
    Cull7

  6. #6
    Although (if you didn't realize it) if you use Gurps Character assistant and export your characters you can import those into Fantasy Grounds and they will have all the skills to click on etc.

  7. #7
    And soon (on the next release, 4.12), GURPS Character Sheet (http://gurpscharactersheet.com/) will also support exporting characters to Fantasy Grounds.

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