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  1. #21
    hawkwind's Avatar
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    I'm using this https://www.fantasygrounds.com/forum...at-Highlighter and https://www.fantasygrounds.com/forum...tive-Indicator and this https://www.fantasygrounds.com/forum...-Wound-Overlay to great effect in my pathfinder game, together they are great for keeping track of large numbers of NPC's in the combat tracker and the map

  2. #22
    thanks man i had the pf2 wounded/dying overlay and was kicking up alot of error messages this one doesnt.

  3. #23
    Quote Originally Posted by toastsniffer187 View Post
    thanks man i had the pf2 wounded/dying overlay and was kicking up alot of error messages this one doesnt.
    yeah, the PF2 overlay stuff is not updated (yet?), I cannot code at the moment and was waiting for that someone can take over In some weeks I may revivify it, but would be nice if someone else could do the maintenance since I am not playing PF2

  4. #24
    Just a heads-up: My extension (the wound overlay stuff) is deprecated for now; Daddyogreman coded a CoreRPG version to which I provided a link in my thread So, feel free to remove the link to my extension's thread

  5. #25
    Trenloe's Avatar
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    Quote Originally Posted by Kelrugem View Post
    Just a heads-up: My extension (the wound overlay stuff) is deprecated for now; Daddyogreman coded a CoreRPG version to which I provided a link in my thread So, feel free to remove the link to my extension's thread
    Thanks for the heads-up. And thanks for doing the extension originally!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #26
    Trenloe's Avatar
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    Release 18 of the PF2 ruleset has been pushed to live today.

    Please make sure any extensions you use are updated for Release 18. There's been a lot of code changes and even if you don't experience any errors, an extension could be incorrectly overriding base code.

    For example, the NPC Save result text clarification uses code from a year ago and will break R18 functionality. The wording and presentation of results has been modified to make it easier to read, so there's not much need for it now anyway - and you'll also get the easier to recognise icons that were released last July but this extension overrode. Please don't use this extension in release 18. This isn't Willot's fault - the extension was fine when it was released.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #27
    Larsenex's Avatar
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    Do we know if the overlay (death indicator) extension still works in 18?
    Ultimate License holder Unity & Classic.
    Currently GM'ing Homebrew Pathfinder 2.

  8. #28
    Trenloe's Avatar
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    Quote Originally Posted by Larsenex View Post
    Do we know if the overlay (death indicator) extension still works in 18?
    I recommend you ask questions regarding specific extensions in the thread for those extensions.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #29
    I've not encountered any errors (yet) with the CoreRPG Overlay extension. Have dropped damage, cleared the marker with the map button. So far all good. I'm assuming it's this one?

    https://www.fantasygrounds.com/forum...-Wound-Overlay

  10. #30
    I tried out the Aura Effect extension and it does work in PF2E as well. And it's a very much needed feature imho!
    https://forge.fantasygrounds.com/shop/items/32/view

    Very happy that I found this one

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