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  1. #11
    Blackfoot's Avatar
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    Whipped up this Extension to handle Heightened Spells for Signature Spells and the like without having to rebuild them each time you add them to a new level. It handles both healing and damage.
    Link to Spell Level Damage Extension
    Last edited by Trenloe; February 24th, 2020 at 08:13. Reason: Corrected link
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  2. #12
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    FG Unity themes

    Two FG Unity based themes available here: https://www.fantasygrounds.com/forum...G-Unity-themes
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  3. #13
    Trenloe's Avatar
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    Added wound/dying overlay by Kelrugem.

    https://www.fantasygrounds.com/forum...Dying-overlays
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  4. #14
    Trenloe's Avatar
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    Warning - the Spell Level Damage extension is no longer compatible with the PFRPG2 ruleset from release 16. The extensions functionality will be implemented in release 17 of the ruleset. Until then, please don't use this extension.
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  5. #15
    st4lk3r87 over at https://www.fantasygrounds.com/forum...ling+extension made a really cool extension that changed between 1 hand, 2 hand, and ranged for weapons in 5e with clicking on your abilities sheet. Is there anyway for this to be added to core PF2 functionality? Or something like it? I don't think the author supports FG anymore and looking inside the .ext made my head swim as it had java(?) (I think) inside the .ext, which is just madness.

  6. #16
    Trenloe's Avatar
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    Quote Originally Posted by EmptyOwl View Post
    st4lk3r87 over at https://www.fantasygrounds.com/forum...ling+extension made a really cool extension that changed between 1 hand, 2 hand, and ranged for weapons in 5e with clicking on your abilities sheet. Is there anyway for this to be added to core PF2 functionality? Or something like it?
    You can change between melee and ranged now.

    The only other thing this would do is change the damage dice for weapons with the "two-hand" trait, which you can do pretty quickly in the weapon damage entry.

    I'm not ruling out maybe doing something in the future, but as this is of limited functionality, and it's easy to change the damage dice, it's not on my list of things to do currently.
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