Thread: PF2CreatureParser Extension
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March 28th, 2020, 18:33 #81
Also, you shouldn't include the flavor text in the stat block. If you do, it will end up in the Off./Proac. Abils field. You can manually paste it into the Other tab after you parse.
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March 28th, 2020, 20:15 #82
I just added versions 1.1.1 and 1.2.1 to post #2. This fixes a reported issue with the first line of the stat block where the comparison for the string "CREATURE" was case sensitive. It is now case insensitive, so 'CREATURE', 'Creature', 'CrEaTuRe' etc. should all work. Note that version 1.1.1 should be considered 'current' until release 14 of the ruleset.
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March 28th, 2020, 21:14 #83
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awesome thank you!
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March 28th, 2020, 21:31 #84
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April 1st, 2020, 04:27 #85
Hello hello
I have this error when I try to parse a monster
version used 1.2.1 on FGU : [4/1/2020 5:15:13 AM] [<color="red">ERROR</color>] Script execution error: [string "scripts/pf2creatureparser.lua"]:377: attempt to index local 'nodeReactiveAutomaticAbilities' (a nil value)
After, maybe I don't use correctly the parser ... :s
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April 1st, 2020, 04:37 #86
Did you follow all the recommendations in post #1? If so, could you please post the stat block here (not a picture, the actual text so I can try it out for myself). Thanks for reporting.
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April 1st, 2020, 04:40 #87
Easy fix. I'll post a new version to post #2 in few minutes...
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April 1st, 2020, 04:47 #88
Ok I try to export an Otyugh ...
Code:OTYUGH CREATURE 4 N LARGE ABERRATION Perception +10; darkvision, scent (imprecise) 30 feet Languages Common Skills Acrobatics +8, Athletics +14, Stealth +8 (+11 in lair) Str +6, Dex +2, Con +4, Int –2, Wis +2, Cha –2 AC 20; Fort +12, Ref +8, Will +10 HP 70; Immunities disease Stench (aura, olfactory) 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a –2 circumstance penalty to saves against diseases. An otyugh’s stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench. Speed 20 feet Melee [one-action] jaws +14, Damage 2d6+6 piercing plus filth fever Melee [one-action] tentacle +14 (agile, reach 10 feet), Damage 1d6+6 bludgeoning plus Grab Constrict [one-action] 1d6+6 bludgeoning, DC 22 Reposition [one-action] The otyugh attempts to move all creatures that it has grabbed into other spaces within the reach of its tentacles, rolling a single Athletics check and comparing the result against each creature’s Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed. Filth Fever (disease); The sickened and unconscious conditions from filth fever don’t improve on their own until the disease is cured. Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as it remains sickened (1 day); Stage 4 unconscious (1 day); Stage 5 dead
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April 1st, 2020, 04:51 #89
"line feed" is the same as "the return key" or "end of line". Not sure what it is called in French.
This fix was only in v1.2, which you should only be using if you're in the Test channel. Otherwise you should be using 1.1.1. The fix for your issue is in version 1.2.2, in post #2 above.
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April 1st, 2020, 04:55 #90
When in doubt, it's a good practice to make sure items are all on the same line. In your example above for instance, the Stench ability is spread over multiple lines. You can select all of those lines and then hit CTRL-J to combine them into a single line. If you do that with all abilities, you'll have a much better chance of everything parsing correctly. In addition, adding a blank line after each ability is even better.
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