Dune 2d20
Page 18 of 18 First ... 8161718
  1. #171
    You don't need to change that text. Just insert the word "Creature" prior to the level.
    Add the type of spells after 'Divine' (I'm assuming Innate?)
    Make sure you have blank lines between each ability so the parser knows where each one starts.

    After making those 3 changes, the stat block parsed correctly for me. Here's the edited stat block:

    Nualia Warpriest of Lamashtu Creature 5
    Perception +11; darkvision
    Skills Intimidation +11 , Medicine +13 , Religion +11 , Survival +11 (Assurance), Lamashtu Lore +7
    Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2
    Incredible initiative
    +2 to initiative
    Emblazoned Armament
    Weapon serves as holy symbol +1 status bonus to damage using the Falchion (already included)
    Intimidating Prowess
    +1 to intimidation
    Fighter Dedication
    AC 22 (23 with shield spell); Fort +11, Ref +8, Will +13
    HP 63 (Toughness) 
    Speed 25 feet
    Shield Block [[R]]
    Hardness 10 from shield spell. Once used cannot be used again for 10 minutes.
    Melee [[A]] +1 striking falchion +12 (sweep, forceful, emblazoned), Damage 2d10+5 slashing
    Ranged [[A]] composite longbow +9 (Deadly d10, Propulsive, Volley 30 ft.), Damage 1d8+2 piercing
    Divine Innate Spells DC 21, attack +11; 3rd Animal Form, Fear, Harm, Harm, Harm; 2nd Dispel Magic, See Invisibility, Spiritual Weapon; 1st Command, Protection, Sanctuary, Athletic Rush (focus); Cantrips (3rd) Light (innate), Detect Magic, Divine Lance, Message, Prestidigitation, Shield (hardness 10)
    Athletic Rush [[A]] (focus, transmutation, somatic)
    Duration 1 round. Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.
    Intimidating Glare [[A]] (Visual,Concentrate,Emotion,Mental)
    With just a glance you can shake an enemy’s resolve. Choose a creature within 30 feet of you who you’re aware of. Attempt an Intimidation check (adding 1 for Initmidating Prowess) against that target’s Will DC. The target must be able to clearly see you. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. Critical Success The target becomes frightened 2. Success The target becomes frightened 1.
    Shield [[A]]
    Nualia casts shield whenever she has a 3rd action free

  2. #172
    Really need to see a sample of what is expected for input. Can you make up a creature and paste the input to parse? Oh, sorry I didn't see the previous post.
    Last edited by jayleew; April 12th, 2022 at 20:51. Reason: Blind

  3. #173
    Quote Originally Posted by Montis View Post
    This is great stuff! Works very well if you follow the formatting. Maybe there could be an example entry in the first post seeing how many people have issues with the formatting?

    Something like:

    Perception +1
    Languages Common, Necril
    Skills Acrobatics +1, Stealth +2
    Str -2, Dex +1, Con +3, Int -2, Wis +1, Cha +2
    AC 12; Fort +1, Ref +2, Will +3
    HP 25, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 1, cold 2
    Speed 5 feet, fly 10 feet
    Melee [one-action] finger poke +1 (finesse, agile), Damage 1d6 negative
    Melee [two-actions] finger stab +2 (finesse, agile), Damage 1d6 fire
    Ranged [three-actions] finger throw +3 (finesse, sweep), Damage 1d6 good
    Divine Innate Spells DC 42, attack +32; 9th divine wrath, prismatic sphere; 4th confusion (at will), dimension door (at will);
    Example Ability [two-actions] (concentrate, divine, polymorph, transmutation)
    The Example Being can take the appearance of any other creature.
    Another Example Ability [three-actions] (concentrate, divine, polymorph, transmutation)
    This ability makes the Example Being nigh invulnerable.
    Also important to note is that official PDFs usually use a long dash hyphen for the stats (like STR –2), while the parser expects a regular minus (STR -2).
    Here's a sample entry I made a few pages ago.

  4. #174
    Version 1.2.7 uploaded to the forge, and attached to post #2. Spell parsing improvements and stability enhancements.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
PF2E Playlist

Log in

Log in