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December 15th, 2019, 01:09 #381
If a skill is created by a player it tags results in the chat as "Untrained" no matter what proficiency is selected. The actual modifier is correct though, it seems to be tied to the code not being able to find a corresponding skill to its link?
Remove genealogy from Lore Genealogy and it's happy again.
Trained Skill.png"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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December 15th, 2019, 08:36 #382
Last edited by Trenloe; December 15th, 2019 at 08:39.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 15th, 2019, 11:18 #383
Ah thx
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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January 1st, 2020, 18:47 #384
- Join Date
- Jun 2012
- Posts
- 177
Adding wounded or dying conditions to combat tracker is not reflected back to the char sheet wounded and dying value
Updating char sheet wounded or dying condition value does not show up as a wounded dying condition in combat tracker.
Either make them update each other, or restrict usage to only one place.
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January 1st, 2020, 19:14 #385
Perhaps wounded/dying shouldn't be conditions/effects at all? Maybe add new UI to the CT player window class to track wounded/dying condition? Totally off-the-cuff, un-thought-through suggestion. Neither condition has any game-mechanical effect so the effects were purely notational/record-keeping and manual anyway.
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January 1st, 2020, 21:19 #386
Regarding dying and wounded conditions.
The future development list (post #3) in this thread indicates any automation around this is still to be developed and the Effects Wiki for these conditions notes to currently handle them manually.
Currently having the options to manually track in two different places gives the players and GMs flexibility for something that is purely manual at this point. Use whichever one you prefer until the dying/wounded process is integrated into the ruleset.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 2nd, 2020, 00:20 #387
- Join Date
- Oct 2018
- Posts
- 80
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January 2nd, 2020, 00:28 #388
- Join Date
- Oct 2018
- Posts
- 80
Also, i was trying to filter items by level, but could'nt find a way to do that. Am i missing something?
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January 2nd, 2020, 00:28 #389Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 2nd, 2020, 00:41 #390Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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