DICE PACKS BUNDLE
Page 91 of 91 First ... 4181899091
  1. #901
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,594
    Quote Originally Posted by Montis View Post
    Regeneration has a damage symbol which is kind of confusing. I think we had a similar issue with fast heal, but that one got fixed
    This will be updated in tomorrow's update. Thanks for letting us know.

    Quote Originally Posted by Montis View Post
    I would like to request that the Saving Throw Base Settings on the Combat tab get an Item Bonus field to saves; this would enable things like Antidote and Antiplaque not stacking by default, which is how it should be RAW.

    ATM it's a bit fiddley as you always have to double check how much item bonuses someone has and then reduce the Antidote/Antiplaque's bonuses by that much.
    I've added this to the dev list to review at a future date.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #902
    Hi
    I can't edit storyentries like the ones linked on the maps in the seven dooms of sandpoint. They are read only. I could do that in every older module until now and i was using this feature often. If this isn't a bug i'll need a method to work around that (copying all entries and replacing the map links is not a solution).

    Thanks in advance.

  3. #903
    Hello,
    I've noticed this issue the past few weeks: when creating a new NPC/Creature, if the creature has spells, the CL is not working when entered. I unlock the creature, edit the spell class, enter in a CL, but when the creature is locked CL is blank. The only thing it really affects is cantrip casting, and ideally I'm not casting too many cantrips with my creatures, but it still is a functionality issue, and one that I think appeared recently.

  4. #904
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,594
    Quote Originally Posted by TheBeardsley View Post
    Hello,
    Hello! Welcome to the FG forums!

    Quote Originally Posted by TheBeardsley View Post
    I've noticed this issue the past few weeks: when creating a new NPC/Creature, if the creature has spells, the CL is not working when entered. I unlock the creature, edit the spell class, enter in a CL, but when the creature is locked CL is blank. The only thing it really affects is cantrip casting, and ideally I'm not casting too many cantrips with my creatures, but it still is a functionality issue, and one that I think appeared recently.
    The recent GUI standardization broke this. I'll get a fix in the next release. Thanks for making us aware of the issue.

    Note that CL doesn't have to be entered if the CL is the same as the creature level, the creature level will be used instead if CL in the spell class is 0. There's a display bug where the actual damage entry doesn't update immediately if the creature level is changed after a spell has been added to the PC, but the actual action roll will be correct. I'll look into a fix for updating spell data if the creature level changes.
    Last edited by Trenloe; June 20th, 2025 at 16:36.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #905
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,594
    Quote Originally Posted by TheBeardsley View Post
    I've noticed this issue the past few weeks: when creating a new NPC/Creature, if the creature has spells, the CL is not working when entered. I unlock the creature, edit the spell class, enter in a CL, but when the creature is locked CL is blank. The only thing it really affects is cantrip casting, and ideally I'm not casting too many cantrips with my creatures, but it still is a functionality issue, and one that I think appeared recently.
    The ability to edit (and retain) the CL of a spell class has been fixed in today's update: https://www.fantasygrounds.com/forum...June-24th-2025 Thanks again for making us aware of the issue.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 91 of 91 First ... 4181899091

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in