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April 23rd, 2021, 16:03 #681
- Join Date
- Oct 2020
- Posts
- 11
That would be great. Thanks.
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May 25th, 2021, 21:13 #682
- Join Date
- Feb 2016
- Posts
- 576
The following bugs have been recreated on a fresh campaign with new characters to make sure it wasn't a legacy issue.
Bugs
Adding default class kit during character creation results in error (popup after free boosts)
Script execution error: [string "campaign/scripts/manager_char.lua"]:557: getValue: Invalid parameter 1
Script execution error: [string "scripts/manager_action_attack.lua"]:564: attempt to compare number with string
Handler error: [string "scripts/manager_action_attack.lua"]:564: attempt to compare number with string
Replication: "ATK: 1 status" and "DMG: 1d6" set to next action do not clear on next attack/damage roll respectively
Modifier buttons are now toggle and stay active after rolls have been made. (I currently have to remind my flurry ranger to turn off their multi attack penalty modifier each round, and it confused the whole party when one player entered a new turn attacking through cover)Last edited by lostsanityreturned; May 25th, 2021 at 21:17.
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May 25th, 2021, 21:39 #683
Thanks for reporting the issues.
EDIT: I've found an issue with the base FGU application processing. I'll get a fix.
Issue identified. I'll get a fix out.
EDIT: see next post
EDIT: see next postLast edited by Trenloe; May 25th, 2021 at 22:08.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2021, 22:08 #684Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2021, 23:06 #685
- Join Date
- Feb 2016
- Posts
- 576
Thanks, I planned to report these earlier but have been swamped with work as of late.
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May 25th, 2021, 23:11 #686Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2021, 23:24 #687
- Join Date
- Feb 2016
- Posts
- 576
New error with class kits
Script execution error: [string "scripts/manager_automation.lua"]:76: getValue: Invalid parameter 1
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May 26th, 2021, 07:25 #688
I get that, and I noticed the dialogue for the weapon choice disappears when you close the log window.
Also, if you try and create a new character in the same session, the class kit dialogue box fails to appear.Last edited by spoonhead; May 26th, 2021 at 07:32.
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May 26th, 2021, 07:29 #689
Have been a bit of an idiot, but if you drop the class first when you create a new character, you don't get any of the options around free boost. I realise that isn't the order you SHOULD create a character, but nonetheless, someone is bound to do it that way.
In a new session, and now the free boost option doesn't appear automatically, even if you follow the correct steps in creating a character. You now have to click the free boost button in the tracker for the dialogue box to appear. This was while creating a ranger.
I'm sure it was working earlier.Last edited by spoonhead; May 26th, 2021 at 07:51.
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May 26th, 2021, 08:44 #690Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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