DICE PACKS BUNDLE
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,073

    Release Updates for July 30th, 2019

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    The following products have been updated:

    2E Ruleset
    • [Updated] Import NPC options to better capture varying styles of text
    • [Update] To npc statblock imports to better deal with str/wis matching.
    • [Updated] NPC->PC conversion options to take into account data format differences (move,hp)
    • [Updated] NPC shortcuts updated to include links back to inventory if exists, otherwise uses quicknotes
    • [Fixed] Token with initiative, tooltip was showing name of creature when it was not "identified"
    • [Added] Encounter EXP rewards for drag/drop treasure parcels (magic items and coins). Meaning, EXP for magic items and coins.
    • [Added] effect ARCANE, DIVINE or any class spell level to improve spell effects. 'ARCANE: 1' (arcane spells now perform as 1 level higher)
    • [Updated] NPC actions/weapons magic items always show bonuses on atk/dmg for host.
    • [Fixed] issue with npc item names for quicknotes.
    • [Added] new Combat Tracker for Host/DM.


    D&D Acquisitions Incorporated
    • [Fixed] Missing map pins


    Castles & Crusades The Black Libram of Natarus
    • [Updated] FG Adaptation Notes reference between the information in this DLC and the Players Guide to the Haunted Highlands


    Castles & Crusades Deities of the Haunted Highlands
    • [Added] FG Adaptation Notes reference between the information in this DLC and the Players Guide to the Haunted Highlands.


    Castles & Crusades The Crater of Umeshti
    • [Added] FG Adaptation Notes reference between the information in this DLC and the Players Guide to the Haunted Highlands


    Symbaroum Core Rulebook
    • [Fixed] Traits & Abilities were not correctly editable for dropped abilities/traits onto npc's
    • [Fixed] NPC Equipment received no name in CT
    • [Fixed] Script crash when trying to deal damage to something without an armor
    • [Fixed] Npc's weapons not updating correctly when the associated attributes are updated
    • [Fixed] Script crash when dropping the wrong things into the CT
    • [Fixed] Attributes were not updated correctly for NPC's and players when dropping them into the CT
    • [Fixed] NPC's stats were not correctly updated even when losing focus but only on tab movement
    • [Fixed] Iron fist, natural weapon and alternative damage were applied wrong or not at all


    D&D Classics: Players Handbook (2E)
    • [Updated] Web spell, save versus spell added, -2 penalty also.
    • [Updated] Arquebus rof property
    • [Updated] crossbow, light damage, 1d4 from 1d4+1
    • [Updated] crossbow quarrels.
    • [Updated] range on dagger.
    • [Updated] Slow spell (penalties AC & ATK -4, DEX reduced)
    • [Updated] rof/range on dart.
    • [Updated] damage on Horseman's flail.
    • [Updated] weapon type for Composite shortbow.
    • [Updated] Hand axe ROF/RANGE notes.
    • [Updated] specialist spells earned (each new spell level, +1 slot for specialty)


    D&D Classics: Monstrous Manual (2E)
    • [Updated] Bearhug for owlbear
    • [Updated] Su-monster had empty ability powers section
    • [Updated] Vampire ability notes


    D&D Classics: Temple of Elemental Evil (1E)
    • [Updated] Room 233 sack of food and wine missing from parcel
    • [Updated] Room 243a Added missing items from parcel list and weapon/attack to occupant
    • [Updated] Various NPCs with duplicate attacks due to battle/encounter weapon includes

  2. #2

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,073
    Hotfix: July 31st, 2019
    Symbaroum Ruleset
    • [Fixed] Ability links were incorrectly overwritten when NPC's were dragged to the CT.
    • [Fixed] Ability lists without edit buttons caused script-crashes.
    • [Added] Racial category is now editable / added on npc sheets
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in