Thread: How do you make new modules?
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July 26th, 2019, 04:07 #1
- Join Date
- Oct 2017
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- 30
How do you make new modules?
I am current running Rise of the Runelords book 5, before going off to Runeforge my party are offloading some items to sell in Magnimar. I figured now would be a good time to add the material from Magnimar City of Monuments into my campaign on Fantasy Grounds.
Currently, I'm just adding the area location details and pins to the Magnimar map in book 2 of RotRL, and it's going ok, but... How do I make the Magnimar, City of Monuments into it's own module in Fantasy Grounds so I could just add it to any campaign I may need it in on the fly? I just recently got the Sandpoint, Light of the Lost Coast module from Fantasy Grounds, and would like to make the Magnimar book independent, like the Sandpoint book is.
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July 26th, 2019, 04:14 #2
There’s a video linked here which shows you how https://www.fantasygrounds.com/forum...l-Video-Series
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 26th, 2019, 05:00 #3
Also see the link in my signature for best practices. It will help you avoid some common problems.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 26th, 2019, 05:41 #4
- Join Date
- Oct 2017
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- 30
Cool, thank you both
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