Thread: Custom Class Creation
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July 23rd, 2019, 02:02 #1
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Custom Class Creation
I am looking for a tutorial on how to create a custom class for Pathfinder. Everywhere I have looked for such a tutorial, all I can find are ones for D&D 5e. Could someone point me in the right direction?
Thanks!
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July 23rd, 2019, 15:35 #2
There's a chapter in the Advanced Class Guide on how to design base classes as well as prestige classes.
Here's a link if you want to take a look online."The trouble with quotes on the internet is that it's difficult to discern whether or not they are genuine."
- Abraham Lincoln
83 % of made-up statistics use the number "83 %".
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July 23rd, 2019, 19:25 #3
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July 23rd, 2019, 21:12 #4
Create a new class( open classes) right-click at 6 is new item)
New class
Add name..
add class description below in text box
switch tabs
Click on the empty area next to type = set it to base
Hit die enter a (d6 or d8 or d10) the class HD
Base attack = base attack progression (fast, medium, slow for fighter, rogue, wizard as examples)
Fort, Ref, Will = good or bad (most classes get two good 1 bad)
Skill ranks = number of skill ranks per level the class gets
Class skills = enter the text for the skills "Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha)."
Features - create a feature for everything the class gets. along with the level (number to left = level they get it)
At first level class gets a few things
At second level that class gets
At third they get say a boost to speed and they get another one at 6,9,12,15,18 then you create the same ability with the relevant information for each of those levels
Feats at 1,3,5,7,9,11,13,15 etc
once the information is entered in you can drop it on the character sheet to advance the level.
Here is a quick Gif
Hope that helps!
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July 23rd, 2019, 21:22 #5
Your best starting point is to pick a class that is close(ish) to the one you're making. Make a copy of that class (drag/drop within the class window) and then edit that copy. It will give you an idea of the fields and class abilities.
Note - if the class is a spellcaster, then you may have to make an extension that modifies the ruleset manager_char.lua script which contains the spells/level mapping and other such things.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 24th, 2019, 21:17 #6
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