FG License: Ultimate
Game System: savage worlds homebrew

Time Zone: Central Standard Time
Day of week and time: Wed 04:00pm
If new game, planned start date: 07/24/2019 4pm
Planned Duration & Frequency: TBD
Term: TBD

Text or Voice: Text based
Voice software used: discord if voice is used at all
Will this be recorded and/or live streamed? no


Roleplay & Combat mix: 50/50 based largely on the players
Number of Players in game & needed: 4-5
Character starting level & equipment: Determined by Roll
Character restrictions: Determined by Roll

Details of your scenario: The point of the game is to send you the player into a crazy and dangerous hostile world with random challenges and a sense of choice and consequence. There will be good and bad things that happen in the world there is a 75% of things being bad a 15 chance of being neutral and a 10 chance of being good for your group. This rule applies to almost everything in this world such as ie (food, monsters, npcs, water) as well as any type of encounters met. There is a main over arching quest that will tie all the party together as well as each individual receiving a side quest of their own to pursue at their own leisure for extra stat increases, edges or skill bonuses and can also lead to prestige classes in their prospective class. Now as the player you are entitled to do whatever you want whenever you want as long as it follows the basic character archetype given with each roll on the chart but remember all ideas can be shaped to work and this is a game about imagination and fun so try to keep that in mind. Once you have landed upon Krikensuld, which is the name of the planet you crash land onto, you are to begin receiving random encounters either good or bad or neutral, if you handle each prospective encounter appropriately and resolve the situation you will find many rewards and things you can get that will allow you as players to build and construct things in the world. Each time you are thrown into this world as a new randomly rolled character on the chart the actions that you have done change the face of Krikensuld forever. The world is a persistent world and all actions have consequences and effects in the world as you do them as players which can effect later games with yourself or even total strangers. Now getting the ground isn't always as easy as it sounds since Krikensuld has a magnetic field that pulls any craft into its surface. So the very start of the game is 2 piloting rolls and hoping for the best as you can get quite roughed up on the landing. If someone does not make the landing or somehow dies otherwise in the world they immediately become an encounter made in the world either good or bad for the players and are allowed to act that out until the players have all died or the players survive an in game day. Assuming you survive the drop your next goal is set only by my guidelines quests you can attempt or your imagination making anything that you want. It is a technologically unadvanced world and you are technologically advanced creatures landing on here trapped so you have the capabilities and the smarts to advance as far given the resources and intent.


Link to Gamecalendar page: https://www.fantasygrounds.com/calen...ex.xcp?id=3548