Page 1 of 2 12 Last
  1. #1
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621

    Attack of Opportunity tracker

    Hello

    By a request I added now some AoO tracker in the CT, see the attached image. I added the AoO tracker in the defensive section of each CT entry due to space limits in the offensive section (I tried to make some space there but it looked terrible ).

    The first box is the number of already made AoOs, so it is by default 0 and it refreshes always at 0 at the end of one's turn. When you make an opportunity attack (by pressing Shift while attacking or pressing the opportunity button in the modifier window) this number is automatically increased by 1. You can adjust this field also manually as usual for such boxes.

    The box right to it is the maximum number of allowed AoO per round and is by default of course 1. When you add an NPC to the CT (and only then) which has the feat combat reflexes then this number is adjusted correspondingly For PCs you have to do this manually (so also this number box can be adjusted manually, too). I could have added a script which checks for combat reflexes in the PC section but I didn't see the gain for that, it would have affected more files and would make it more incompatible with other stuff and this automation only applies while adding the PC to the CT and a PC rarily has that feat before adding it to the CT (and afterwards one still has to adjust it manually due to DEX changes then)

    Due to incompatibilities I uploaded a combined version with my advanced effects extension (https://www.fantasygrounds.com/forum...finder-effects). All of these versions of AoO are compatible with my save versus tags extension (https://www.fantasygrounds.com/forum...e-versus-tags). See below for compatibilities with other extensions.

    Best,

    Kelrugem

    EDIT: Yes, the maximum number does not restrict the number of the left box; I didn't want to restrict the ability to make an AoO if one already made too many, maybe there is a situation which allows you to do more AoOs and then such an automation would be nasty. So you have to look at the number on your own (like one has to do it for the immediate action toggle box)

    EDIT2: There is now a combined version with StrainInjury in https://www.fantasygrounds.com/forum...695#post445695 There is also a combined version with my save overlays: https://www.fantasygrounds.com/forum...ea-from-Ken-L)
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Kelrugem; August 19th, 2019 at 03:52.

  2. #2
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    18,878
    Blog Entries
    1
    Another nice QoL extension Kelrugem

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  3. #3
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    Thank you

  4. #4
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    I've now uploaded extensions where the Advanced effects extension are combined with the AoO tracker (then there are no incompatibilities)

  5. #5
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    (ah, and beware I did this in 3.3.8, so when an error should occur then it could be due to the version but I doubt that there is any problem with that)

  6. #6

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,001
    Kelrugem, thanks for all the hard work!

  7. #7
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    Quote Originally Posted by Bidmaron View Post
    Kelrugem, thanks for all the hard work!
    You're welcome

    I updated the combination extensions with advanced effects since I updated the advanced effects extensions due to the latest changes in 3.3.8 and in https://www.fantasygrounds.com/forum...695#post445695 are now combined versions with StrainInjury

  8. #8
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    Just updated the combination extensions again, sorry for that, something went wrong in the merging such that the KEEN effect of darrenan was not working anymore. Is fixed now (so many combined extensions, can be confusing from time to time )

  9. #9
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    There was a bug/non-existent feature that the automation did not work when a player/client did an AoO (i.e. the counter did not automatically increase), this is fixed now (This extension is mainly for GMs, especially for (a high number of) NPCs but now it is more complete when there is also a bit of automation on the player side )

  10. #10
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Geneva, Switzerland, and Lyon, France
    Posts
    621
    Updated, due to the recent change in Advanced effects (see its thread)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in