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August 5th, 2019, 17:53 #11Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 5th, 2019, 17:54 #12
I'll be interested in seeing what MGT2 brings to 2300 AD! Thanks for your efforts!
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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August 5th, 2019, 18:30 #13
Hey, grand master! You did it. The damage works now.
I also had some issues with my campaign files (and additionally with my laptop after the last Win10 Update).
Sorted all of it out now.
Still not sure, how the "cost" is calculated in an attack. Doesn't seem to have any effect on attack or damage. The rules seem to just use the cost in conjunction with range (higher range, higher cost), but that seems more like something for difficulty, doesn't it?
Maybe I'm just a bit confused...
Anyway, good work!
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August 5th, 2019, 18:38 #14
Lordy!
You are correct the PSI DM is based on the current PSI score 'making each PSI action more difficult', darn. I'll look at fixing it this week, just sooooooo busy on 2E, it's THAT close.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 17th, 2019, 21:00 #15
Just pushed some more changes.
[Fixed] Adding a Weapon to the Equipment Tab will show the Ammo Count if you've already looked at the Actions Tab
[Fixed] Removing a PSI Talent will remove all of those Talents Abilities in the Action Tab
This will go live on Tuesday hopefully.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 18th, 2019, 01:43 #16
- Join Date
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Whilst you’re at it.. if you double click the total dice on a psi talent in the psi talent list of the char sheet, it gives a console error... I’m not sure if it makes sense being able to roll the talents like that anyway, but still.
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August 18th, 2019, 11:55 #17
Last edited by MadBeardMan; August 18th, 2019 at 13:00. Reason: Added Fix details
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 21st, 2019, 07:46 #18
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