DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    Quote Originally Posted by GunbunnyFuFu View Post
    Excellent. My thanks!

    GBFF
    No worries and there's a new version of 2300AD on the Horizon..... guess what I'll be doing soon (I hope!).

    Currently working on adding the Boon/Bane to dice rolls.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #12
    I'll be interested in seeing what MGT2 brings to 2300 AD! Thanks for your efforts!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EST) United States; GMT -5 hours

  3. #13
    Quote Originally Posted by MadBeardMan View Post
    Folks,

    Sent over to SW today, hope to see it in test tomorrow.

    [FIXED] Added the PSI scripts for the damage! (That was the error)
    [UPDATED] Changed the MAP scale to 1.5m per square (as per the rules)

    Cheers,
    MBM
    Hey, grand master! You did it. The damage works now.

    I also had some issues with my campaign files (and additionally with my laptop after the last Win10 Update).
    Sorted all of it out now.

    Still not sure, how the "cost" is calculated in an attack. Doesn't seem to have any effect on attack or damage. The rules seem to just use the cost in conjunction with range (higher range, higher cost), but that seems more like something for difficulty, doesn't it?
    Maybe I'm just a bit confused...

    Anyway, good work!

  4. #14
    Lordy!

    You are correct the PSI DM is based on the current PSI score 'making each PSI action more difficult', darn. I'll look at fixing it this week, just sooooooo busy on 2E, it's THAT close.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #15
    Just pushed some more changes.

    [Fixed] Adding a Weapon to the Equipment Tab will show the Ammo Count if you've already looked at the Actions Tab
    [Fixed] Removing a PSI Talent will remove all of those Talents Abilities in the Action Tab

    This will go live on Tuesday hopefully.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #16

    Join Date
    May 2014
    Location
    Sydney, Australia
    Posts
    806
    Whilst you’re at it.. if you double click the total dice on a psi talent in the psi talent list of the char sheet, it gives a console error... I’m not sure if it makes sense being able to roll the talents like that anyway, but still.

  7. #17
    Quote Originally Posted by ianmward View Post
    Whilst you’re at it.. if you double click the total dice on a psi talent in the psi talent list of the char sheet, it gives a console error... I’m not sure if it makes sense being able to roll the talents like that anyway, but still.
    Morning Chap,

    Cheers for that, errors in 1E but not in 2E. I'll sort it.

    [Fixed] An error when rolling a Talent (as has no direct cost)

    Pushed to James for release this week.

    MBM
    Last edited by MadBeardMan; August 18th, 2019 at 13:00. Reason: Added Fix details
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #18
    Ardem's Avatar
    Join Date
    Nov 2011
    Location
    Sydney, Australia
    Posts
    920
    Awesome 1.5m thats great.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in