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September 1st, 2019, 18:24 #51
I'm almost finished with everything. However, FG still sets the status text and shows chat messages that state the combatant is dying or dead even though the NPC has IMMUNE: unconscious. Of course, I can go in and add checks for that effect and prevent those messages and status changes to keep it from saying Dying or Dead. That would fall more in line with what you are wanting. If so, let me know and I'll make those changes real quick.
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September 2nd, 2019, 06:58 #52
- Join Date
- May 2013
- Location
- Slovakia (+1 GMT) after March 29 due to Summer time (+2 GMT)
- Posts
- 258
- Blog Entries
- 8
Great work Valerian, thumb up!
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September 2nd, 2019, 09:00 #53
It says something like
[DAMAGE EXCEEDS HIT POINTS BY 6]Last edited by Forecaster; September 2nd, 2019 at 14:04.
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September 2nd, 2019, 13:38 #54
I went ahead and suppressed the messages. The damage exceeds HP and the instant death messages no longer show for someone that has the IMMUNE: unconscious effect. The status also stops at critical too until you remove the effect. I just have to make sure the text color goes to grey when you remove the effect and they are dead (PC or NPC). The update is almost ready. Hopefully, I'll be able to finish it and post it today or tonight.
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September 2nd, 2019, 13:39 #55
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September 6th, 2019, 14:42 #56
Just want to give everyone an update on where I am at on releasing the next version of the Death Indicator extension. Originally, I only planned on releasing a bug fix for Diablobob's Critically Awesome Essentials extension, but then I got a few requests for new features. So, I decided to package everything up in the next release. However, the coding for this has taken some time and there are people waiting for the bug fix for Diablobob's extension. Therefore, I am going to do a minor release, v3.3, for this bug fix and then do a major release, v4.0, for the new features that you all have been patiently waiting for. The following is a list of what you can expect for each version.
Features v3.3
Fixed a bug that causes NPC tokens that represent a shape change using Diablobob's Critically Awesome Essentials to revert back to their original token. The previous release of the Death Indicator extension only fixed the issue for the player character tokens. The node value that I was checking only existed for PCs. So, I am now checking the effects applied to a combatant in the combat tracker. This works for PCs and NPCs.
Features v4.0
As requested by Forecaster, I added support for the IMMUNE: unconscious effect applied to PCs and NPCs. A combatant with this effect will not die when reaching 0 hp and failing all 3 death saves. The chat messages for combat and the status of a combatant with this effect have been modified so that players still see them as being alive; death messages are no longer displayed and the status stops at critical. The GM can role play this by having the combatant escape only to be fought at a later time or by requiring the players to use a special item to kill them. Either way, once the GM decides this combatant is dead, they simply have to remove the IMMUNE: unconscious effect and the extension will display the appropriate graphics and chat messages based on the combatant's health. This feature can be turned on or off using the option Indicator: Enable immune.
As requested by Forecaster, I added the Indicator: Tooltip style option that enables the standard tooltips, "[name] is dying" or "[name] is dead", or shows the tooltip as a status message, "[name] (dying)" or "[name] (dead)".
As requested by AngryMrClean, I removed the CT: Auto death rolls option and added separate NPC: Auto death rolls and PC: Auto death rolls options. This allows the GM to enable automatic NPC death save rolls while allowing the players to roll their own death saving throws.
As requested by AusHope, I have added support for custom NPC tokens. The way the extension used to work is, if you used a custom token for the NPC and it takes damage, it will revert the NPC's token back to the original token. To fix this bug, I added two methods for using a custom NPC token:
The first method is to either drop the token onto the token control displayed in the combat tracker for the NPC or if the NPC sheet from the combat tracker is open, you can drop the custom token onto the header or token control. This will only update the token for this instance of the NPC. Once the NPC is removed from the combat tracker and consequently the map, the custom token will no longer be displayed. You can also clear the custom token for the NPC by right clicking the token control and choosing Reset token from the menu.
The second method is to open the NPC window using the button on the sidebar, locate and open the NPC sheet for the creature, and drop the custom token onto the header or token control located there. This will update the token for all instances of the NPC that exists or will exist in the future. As with the first method, you can clear the custom token for the NPC by right clicking the token control in the NPC sheet and choosing Reset token from the menu. However, this will reset the token for all instances of the NPC.
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September 14th, 2019, 19:58 #57
I am trying to use both the death indicator extension and the LDTE extension and I am running into a minor display issue when both extensions are enabled. They both seem to be tweaking the same rough area of the char sheet, so I am hoping that you two authors can work together to make them compatible with each other. I am posting this same message in both threads.
https://www.fantasygrounds.com/forum...nded-Version)/
https://www.fantasygrounds.com/forum...ension-(LDTE)/
The issue is that when both are enabled, it cases the LDTE tower symbol to overlap the Inspiration points making them impossible to use.
With only Death indicator enabled.
only death indicator.jpg
With only LDTE enabled
Only LDTE Installed.jpg
with both enabled.
Both LDTE and Death Indicator installed.jpg
Thank you bothFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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September 14th, 2019, 22:19 #58
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September 14th, 2019, 23:09 #59
Awesome, thank you very much.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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September 15th, 2019, 04:44 #60
Version 4.0 has been released. As stated before:
Features v4.0
As requested by Forecaster, I added support for the IMMUNE: unconscious effect applied to PCs and NPCs. A combatant with this effect will not die when reaching 0 hp and failing all 3 death saves. The chat messages for combat and the status of a combatant with this effect have been modified so that players still see them as being alive; death messages are no longer displayed and the status stops at critical. The GM can role play this by having the combatant escape only to be fought at a later time or by requiring the players to use a special item to kill them. Either way, once the GM decides this combatant is dead, they simply have to remove the IMMUNE: unconscious effect and the extension will display the appropriate graphics and chat messages based on the combatant's health. This feature can be turned on or off using the option Indicator: Enable immune.
As requested by Forecaster, I added the Indicator: Tooltip style option that enables the standard tooltips, "[name] is dying" or "[name] is dead", or shows the tooltip as a status message, "[name] (dying)" or "[name] (dead)".
As requested by AngryMrClean, I removed the CT: Auto death rolls option and added separate NPC: Auto death rolls and PC: Auto death rolls options. This allows the GM to enable automatic NPC death save rolls while allowing the players to roll their own death saving throws.
As requested by AusHope, I have added support for custom NPC tokens. The way the extension used to work is, if you used a custom token for the NPC and it takes damage, it will revert the NPC's token back to the original token. To fix this bug, I added two methods for using a custom NPC token:
The first method is to either drop the token onto the token control displayed in the combat tracker for the NPC or if the NPC sheet from the combat tracker is open, you can drop the custom token onto the header or token control. This will only update the token for this instance of the NPC. Once the NPC is removed from the combat tracker and consequently the map, the custom token will no longer be displayed. You can also clear the custom token for the NPC by right clicking the token control and choosing Reset token from the menu.
The second method is to open the NPC window using the button on the sidebar, locate and open the NPC sheet for the creature, and drop the custom token onto the header or token control located there. This will update the token for all instances of the NPC that exists or will exist in the future. As with the first method, you can clear the custom token for the NPC by right clicking the token control in the NPC sheet and choosing Reset token from the menu. However, this will reset the token for all instances of the NPC.
I have also fixed the issue with the LTDE tower extension. That extension will now render correctly when used with the Death Indicator extension.
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