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  1. #11
    Octavious's Avatar
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    looks great!


    *************** The only constant in the universe is change. *****************

  2. #12
    I like that.. so will there be some kind of checkbox to determine whether it is normal combat or starship combat?

  3. #13
    Samarex's Avatar
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    Quote Originally Posted by msbranin View Post
    I like that.. so will there be some kind of checkbox to determine whether it is normal combat or starship combat?
    Yes thats the button next to the set visable. I need a better icon.
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  4. #14
    Hi, been searching for information on whether Space Combat is or will be implemented for FG, looks like it, but haven't seen any videos or anything under a year old. I just started running a Starfinder game and really hope you get the combat system put in. If already up, great, if not do you know when it will be up and running? Thanks.

  5. #15
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    Quote Originally Posted by Sgtsplat View Post
    Hi, been searching for information on whether Space Combat is or will be implemented for FG, looks like it, but haven't seen any videos or anything under a year old. I just started running a Starfinder game and really hope you get the combat system put in. If already up, great, if not do you know when it will be up and running? Thanks.
    I will start working on this shortlly.
    Working on a change to PC actions now.
    Then Im going to convert Alien Archive 3.
    Following that will be Starship Combat system.
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  6. #16
    This is great. Thank you for posting updates. It is very reassuring to know it is on the radar.

  7. #17
    Ooo...to derail, what's the mod to mount the sidebar buttons on the chat window?

  8. #18
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    Quote Originally Posted by Transbot9 View Post
    Ooo...to derail, what's the mod to mount the sidebar buttons on the chat window?
    https://www.fantasygrounds.com/forum...ity-Extensions
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #19
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    Quote Originally Posted by Serv View Post
    This is great. Thank you for posting updates. It is very reassuring to know it is on the radar.
    Yep,
    Almost got Actions Tab done, just a few bugs to get out and it will be done
    -Spells have been moved to a Spells Tab
    -Replaced Spells Group with a Abiliry Group on Actions Tab. Works like spells do but modified for Abilitys.
    --- Abilities from Class Features can drag and drop.
    ---Skills can be selected for bonus
    --- Rolls can go against a configuable DC
    ---RP is spent automaticlly for those that use it.
    Just to name a few.
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  10. #20
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    Quote Originally Posted by Willot View Post
    Yes, a problem there isn't really a way for doing this. You can have the resultant effects ready to be placed on the player (players would have to be in combat tracker too but this is ok).
    However the ONLY way I can see that ship combat can be done right is to have an entire NEW and separate combat tracker written to run congruently with the original one.

    This method is more of a way for the DM/Players to keep track easier

    This may happen once FG unity comes out

    PS It occurs to me you could use the party sheet to determine outcomes but still would have to be manually put in
    I have a ship button place on the CT, the plan is when this button is selected it will switch the CT to a Ship format, changing what data is displayed and how the turns are tracked.
    This should work as I did something along the same lines in the PF Naval Combat ext.
    Last edited by Samarex; August 22nd, 2019 at 23:02.
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