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  1. #11
    JohnD's Avatar
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    In my game everyone stumbled around for about 10 rounds rolling initiative manually using the modifiers for wepon speed, casting time etc.... In addition to that, I have initiative order hidden so I ask players to roll their initiatives in the tower. We're all pretty fluent now after only a few combats. The DM IMO has it the worst with every NPC needing to be adjusted for not their size modifier but the weapon or spell speed. Even that you can get pretty fluent pretty quickly I found. I believe there might be a QoL adjustment coming in the future to this.
    DMing since February 1979. FGC & FGU Ultimate License holder.

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  2. #12
    I find the value added to the Ini Modifier under Combat >> Main tab works for individual rolls but not for example when passing a round in the CT, Is there anyway to add an Ini modifier that would be used when all combatants Initiatives get re rolled? I've been able to turn off the weapon speed and size Ini modifiers but I would prefer to leave them alone and add a generic value to the PC's initiative so NPC's are not at such a disadvantage. I added values to the Dex reaction adjustment but it made no difference. Thanks for your responses ;-)

  3. #13
    celestian's Avatar
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    Quote Originally Posted by Roughouse View Post
    I find the value added to the Ini Modifier under Combat >> Main tab works for individual rolls but not for example when passing a round in the CT
    Not sure how you're doing it but when I tested normal round cycling and manual bulk group initiative it works.

    I have 1 PC and an NPC (orc) with a 100 initiative modifier.

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  4. #14
    Thanks celestian. Your graphic proof left me without doubt that the problem was my doing ;-) I must have corrupted something with my tinkering because installing a fresh copy of the 2E.pak solved the issue. Cheers.

  5. #15
    celestian's Avatar
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    Quote Originally Posted by Roughouse View Post
    Thanks celestian. Your graphic proof left me without doubt that the problem was my doing ;-) I must have corrupted something with my tinkering because installing a fresh copy of the 2E.pak solved the issue. Cheers.
    If you're working with local copy of the ruleset, this was fixed a few weeks back is why it wasn't working.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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