STAR TREK 2d20
Page 3 of 10 First 12345 ... Last
  1. #21
    Quote Originally Posted by mattekure View Post
    I'll have to test it, but I can certainly try. Here is a version with the load order set to 54.
    Thank you. You're awesome.

  2. #22
    let me know the results, if it works fine, I'll go ahead and post the update on my extensions thread.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #23
    Quote Originally Posted by mattekure View Post
    let me know the results, if it works fine, I'll go ahead and post the update on my extensions thread.
    Preview - v0.21.png

  4. #24
    I would like to thank you and Lokiare for this great extension, it has really helped me a lot in converting a ruleset for my use. Works really fine, great work!
    Ultimate license holder, do not worry about partecipating Italian DM (gmt+1). check here to find your timezone difference https://everytimezone.com/

    - Players live a thousand lives, a DM let live a thousand universes -

  5. #25
    Hi guys.
    I am total noob here and I have need for this tool.
    But here what happens when I start this wonderful extension. No sure but I think it's not working becouse of it.

    [4/3/2020 1:16:36 AM] [WARNING] window: Anchored static height ignored for control (csvtp_label) in windowclass (CSVTPWindow)
    [4/3/2020 1:16:36 AM] [WARNING] window: Anchored static height ignored for control (csvtp_label) in windowclass (CSVTPWindow)

    Ah yes. I have FGU.

    Thanks to any good soul that can help me here.

  6. #26
    Quote Originally Posted by moongleam View Post
    Hi guys.
    I am total noob here and I have need for this tool.
    But here what happens when I start this wonderful extension. No sure but I think it's not working becouse of it.

    [4/3/2020 1:16:36 AM] [WARNING] window: Anchored static height ignored for control (csvtp_label) in windowclass (CSVTPWindow)
    [4/3/2020 1:16:36 AM] [WARNING] window: Anchored static height ignored for control (csvtp_label) in windowclass (CSVTPWindow)

    Ah yes. I have FGU.

    Thanks to any good soul that can help me here.
    Thanks for the report, I will try to put out an update that fixes those. Meanwhile, those are just minor warning messages that dont affect the functioning of the CSV import. You can safely ignore them until I put out the update.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #27
    v1.4 posted. Fixed the console errors for both classic and unity.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #28
    Wonderful job. Everything works perfect.
    I have also tried to copy table where I shouldn't but it's my mistake.

    Thank you so much mattekure for making our lives easier, you really made my day better and my work with FG more comfortable.

  9. #29
    Hey mattekure,

    Thanks for creating this tool, it has been very useful. Unfortunately, I am still receiving errors even with v1.4.

    CSVTableImportv1.4.PNG

    Using in a 5e campaign on FGC.
    Last edited by Durak Zaesul; April 4th, 2020 at 23:30.

  10. #30
    Quote Originally Posted by PootyPooPoo View Post
    Hey mattekure,

    Thanks for creating this tool, it has been very useful. Unfortunately, I am still receiving errors even with v1.4.

    CSVTableImportv1.4.PNG

    Using in a 5e campaign on FGC.
    Could you try again with all other extensions removed. I am not seeing this with a new 5e campaign.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in