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  1. #11

  2. #12

    Join Date
    Jun 2013
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    Isanti, MN
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    Quote Originally Posted by mattekure View Post
    Version 1.2 uploaded. Added the ability to skip leading and trailing spaces.
    Thank you.

  3. #13
    Update to version 1.3. Thanks to the code provided by Bidmaron I have added the ability to select other delimiters. The default is a comma, but in the options you can now select between a comma ",",pipe "|", semi-colon ";", and colon ":".

  4. #14

    Join Date
    Apr 2008
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    Glad to help, mattekure! And I think it's remarkable you did this mod.

  5. #15
    Quote Originally Posted by Bidmaron View Post
    Glad to help, mattekure! And I think it's remarkable you did this mod.
    Thank you. To give credit where it is really due, the bulk of the extension was already built when I decided to tweak it. I've tried to add a little bit to it and fix up a few things, but I do greatly appreciate the original work done by Lokiare.

  6. #16
    deer_buster's Avatar
    Join Date
    Jan 2006
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    Kansas City Metro
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    289
    Small bug, strings.xml needs to have a "root" node, not a "base" node.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  7. #17

    Join Date
    Apr 2007
    Location
    Mississippi, USA
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    501
    Quote Originally Posted by deer_buster View Post
    Small bug, strings.xml needs to have a "root" node, not a "base" node.
    Fantasy Grounds Classic can use either, but Fantasy Grounds Unity is stricter on XML interpretation and must have a 'root' node instead of a 'base' node.
    For support post in the House of Healing or email [email protected]
    Have a suggestion for a feature? Go here http://fg2app.idea.informer.com/

  8. #18
    v1.3a uploaded. changes the xml to a root node for compatibility with Unity.

    Thanks for the report!

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