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December 2nd, 2020, 22:18 #11
Pretty sure Classic has never worked in full screen, at least not for a long time anyway. There’s not even a button or option anywhere I can find that would allow it to run full screen. But I could be wrong since I’ve never felt the need to run it in full screen anyway.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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December 2nd, 2020, 23:00 #12
Im pretty sure it certainly use to, but Ive been on the FGU for awhile now so not sure
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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December 3rd, 2020, 02:29 #13
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September 8th, 2022, 02:14 #14
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October 2nd, 2022, 21:44 #15
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By the way, in KDE (Linux) you can just right click on the title bar, go down to more actions, and select 'Full screen'. To get out you can use Alt+F3
If you are using Gnome, you can set up a keyboard shortcut to toggle full screen mode on applications.Last edited by slaapliedje; October 2nd, 2022 at 21:47.
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October 4th, 2022, 20:07 #16
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October 14th, 2022, 19:33 #17
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If you want to move FG borderless to another monitor, try adding
Code:-monitor N
Ah... rereading your post, you want to stretch it across monitors. That doesn't seem to work for me either. But maybe the above info will help someone still.
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