1. #1

    Sailor_Lovins 5E Modules

    Good day gamers!

    I have begun to convert many modules I use myself for the Dungeons and Dragons 5th Edition ruleset. I will provide direct links to this post anytime I create a new module or update old ones. I also take requests for new module creation / conversions. My goal is to help my fellow developers make dmsguild.com and drivethrurpg.com content available for fantasy grounds, fully featured as one would expect any high quality module.
    I appreciate the support and hope you enjoy these modules as much as I have enjoyed creating / converting them. I am humbly appreciative of all constructive criticism with an open mind to continually improving the quality of gameplay for all DMs and players.

    Best Regards,
    Jeff "Sailor_Lovins" Lovins

    I can also be contacted at:
    Facebook https://www.facebook.com/profile.php?id=100010067569617
    Email: [email protected]

  2. #2
    Izzy's Fantasy Grounds and Maps for Airships!

    Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module.

    Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format!

    Unique library links with functioning fantasy grounds objects for ease of use.
    Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th edition game.
    Base airship NPC and Adventuring gear example provided to allow for quick creation of customized airships.

    Three new spells
    Five new magical items
    Three new NPC's with unique tokens ready for combat
    One new feat
    Airship battle map layouts included.

    THATS RIGHT FOLKS! Airship maps are now available!

    You want Airship maps? You got them!

  3. #3
    Captains and Cannons
    Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds!
    This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
    Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here to make your naval based campaign come true.

    • Easy to learn rules on how to run ship combat encounters
    • 13 sample ships to use and adapt for your own campaign
    • 6 sample combat encounters, each with their own plot hooks, unique ship, and captains.
    • 4 sample "environmental challenges," complex weather patterns modelled after the complex traps in Xanathar's Guide to Everything.
    • List of ship equipment to upgrade and customise your vessel to fit your way of playing.

    Fantasy Grounds Features:

    • Fully featured DM and player manuals.
    • Quick reference sheets
    • Fantasy Grounds tips and item utilities for quickly creating custom ships and running vehicle encounters
    • Oceanic battle map
    • Ship tokens

  4. #4
    Elminster's Guide to Magic

    “This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names for towers, magic words to shout when casting spells, and more, this supplement is worth at least triple every penny you drop on it... I could not be more excited!” (James Intracaso, host of Tabletop Babble)
    “A fantastic book filled with some of the greatest powers ever to shine in the lands of Faerun! This book is a a wonderful asset for players seeking more options for their arcane characters or dungeon masters seeking new ways to spice up their arcane villains!” (Mike Shea, author of The Lazy DM)
    "Elminster’s backlog of Wizard Tower Names and the tomes within the Spellcaster’s Library are perfect for those players that love to explore the details absent from current modules and will fuel your own adventures with new possibilities. Magical Trinkets and Strange Elixir made the little artificer in me go wild! My favorite section by far pertains to exemplary options for DMs or fastidious PCs roleplaying magical dialects and phrases with Verbal Spell Components. Okay, you got me… I’m impressed. (Ruty Rutenberg, Co-Creator & Dungeon Master of Maze Arcana)Become the ultimate spellcaster!Join Elminster, the Sage of Shadowdale, as he takes you on an astounding journey through all things magical. This indispensible guide contains some of the most potent and fantastic magic ever created! Between these covers, you will find:
    • Over 350 new spells, covering all schools and spellcasting classes
    • Over 50 new magic items
    • A guide for young wizards
    • A history of the magical factions of the Forgotten Realms
    • 8 fantastic new faction-based archetypes
    • ...and even more!

    This book contains nearly 180 pages of content, and every page is crammed with information, both wonderful and weird. Elminster's Guide to Magic is a must-have companion volume to the Player's Handbook, and will transform your character into the ultimate spellcaster!

    The Fantasy Grounds module version converts the original PDF book into a fully featured reference manual for virtual tabletop use. It contains everything the original PDF contains, and most of the 350 new spells parse with the 5th Edition Dungeons and Dragons ruleset in FG for easy use. 8 new class archetypes are ready to apply and play with your Fantasy Grounds D&D character, conveniently integrating with the VTT via automation features.

  5. #5
    hawkwind's Avatar
    Join Date
    Oct 2012
    London Calling
    reasonably compared to some fantasy grounds stuff on the DM's Guild
    Ultimate licence
    GMT Time zone-
    quiet pirate daring wizard
    TeamSpeak Server: ts.fg-con.com (alternate server is cm.fg-con.com)
    TeamSpeak Password (case sensitive): Dungeoneers
    ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680

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