5E Character Create Playlist
  1. #1

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266

    LFP, Need 2-3, Weeknight Game THU EST, Pathfinder1 Beginner Campaign

    FG License: Ultimate
    Time Zone: EST
    Day(s) of week, frequency, and time: THU, weekly, 7-10pm

    Us: We are a small, mature, middle aged group looking to add 2-3 players interested in playing some Pathfinder (with some homebrew restrictions, see below). We prefer story based campaigns, heavily laden with combats that move the plot forward. We prefer roleplay over rollplay and will actively seek games that challenge on an intellectual level, rather than our luck with die rolling. I have DM/GM'd DnD 2E&5E, Harnmaster, and Twilight2000. Never played Pathfinder before and have wanted to try it out, particularly with the hubbub about the second edition being published. If this campaign runs well and we like it, totally expect to transition to 2E when it makes sense to do so. We would welcome an experienced PF player, just keep in mind the game is new to the rest of the group, including the DM. Other inexperienced players are welcome of course.

    Campaign: Long Term campaign with plans for numerous genres (dungeon delve, mystery, political intrigue, strongholds, mass combat, epic villains, etc). Setting will be Wilderlands, a large, fairly low fantasy setting published by Judges Guild for 3.5E. Theme and tone will be decided in discussion with the players, overall will probably be a sandbox with a mix of adventures from all the available editions. Level progression will slow down once past 6th level, party will start at 1st. Prefer story over dungeon grinds, so if you start off every session asking "When do we kill stuff?", this campaign probably isn't for you. The overall feel of the campaign will fall in the normal Pathfinder ruleset but with a few nudges toward gritty realism. Expect more of a Tolkein/GRR Martin type world than Alice in Wonderland. Though there will be plenty of combat, that is not the real focus of the campaign. Much more interested in telling an intriguing and complex story, with input from all players woven together by the DM. Prefer mature players with life experience, who want a challenge from their game play, as opposed to a fanciful escape from their daily reality. Nothing wrong with playing that way, we have all done it, just want to be clear about the game we are trying to build. Challenging and rewarding, but more from an intellectual standpoint, than a beer and pretzel aspect. As players progress, CR will relate to the complexity of the problem set, rather than monster hit dice.

    Ruleset Restrictions: Most people look at "homebrewing" as adding to the ruleset, but I am not a huge fan of "High Fantasy" and feel the 5E and PF rulesets, as written, give the players way too many easy buttons. So my restrictions (subtracting from the ruleset), while not taking away from balance, are designed to make things a little more challenging for the players and remove some of the spells (about 20%) that are really there more for convenience than essential to gameplay. All of this is based on how magic works in the campaign setting and I will be happy to share that narrative and the modified spell list with anyone who asks.
    The list (keep in mind these restrictions apply to the entire setting and monsters/villains as well, so, for example, you wouldn't face monsters with psionic abilities):
    1. Core races only.
    2. Core classes only.
    3. No psionics
    4. Spell restrictions. Magic in the setting is an element, like fire or water, (though intangible) that can be manipulated by those with the ability to do so and that fuels most spells.
    What's allowed:
    a. Spells that are illusion based, tricks of the mind, mental deception, coercion, etc.
    b. Spells that manipulate already existing natural elements/materials in a small amount. For example, erasing the letters on a document is possible, creating an entirely new being (elemental, for example) is not.
    c. Spells that effect one's mental state, perceptions, ideas, thoughts, etc. with the exception of "reading" other's minds or similar feats.
    d. Creation/manipulation of the four natural elements (Water, Air, Fire, Earth). For example, most spells utilizing levitation or force can be construed as manipulating Air and are allowed.
    e. Minor manipulation of the flesh, ie Cure Light/Moderate wounds (minor cuts, gashes, burns, etc) vs Cure Serious/Critical Wounds (major trauma to the body, loss of a limb, damaged organs, etc). Wounds can be sealed, bleeding stopped, etc, but flesh and bone cannot be "created" on the spot.
    What's not allowed:
    a. No raise dead, resurrection, revivify, etc. Dead stays dead. Hit Points, healing and death are handled as per the rules, but no magic is capable of healing above the "moderate" level. So for severely wounded characters, some down time for recovery would be required. The flow of the campaign and the setting in general would take this into account.
    b. No teleportation.
    c. No extraplanar travel, items, anything really.
    d. Anything that creates something from nothing is not allowed. Manipulating elements that exist is ok, creating something out of nothing is not. This includes all types of Summoning, except perhaps natural beasts that exist in the area you are in, for example, a pack of wolves in a forest or a bear in the mountains. They could be "summoned" to your location to fight for you.
    e. Having a conversation with something that lacks mental awareness/understanding and/or ability to speak (plants, animals, etc.)

    Voice: We play on Discord with Syrenscape background sound effects.

    Game System Preferred: Pathfinder 1, possibly transitioning to PF2.

    Fantasy Grounds Experience: Two years running games on FG.

    About me: Career Army officer, toward the end of my service. Always been a closet geek, but finally found the door to the closet. Don't have any prejudices against play style, except those that waste everyone's time. Not a voice actor or thespian, nor do I expect anyone in the group to be. Its first and foremost about having a good time and supporting the group dynamic. No hard rules, everything is negotiable, provided you are comfortable with what was laid out about the campaign above.

    If interested send me a PM with any questions.

  2. #2
    This is fantastic. Sending a pm now.

  3. #3

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    Status has changed.
    Last edited by greybeardgunner70; July 30th, 2019 at 23:42.

  4. #4

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    All,

    We are looking for two more players. Anyone interested in joining a mature, experienced group looking for long term play should definitely check out the opening post and send me a PM!

  5. #5
    hey im really interested

  6. #6

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    Thanks to the rapid interest, we're full again.

  7. #7

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    We are looking for a couple more players, had two drop due to life stuff. Would like anyone interested to drop in for a session, see how you like the group. And vice versa. ;-)

  8. #8
    Bonus consideration if you live in NC apparently. I think there's three of us in the group now.

  9. #9

    Join Date
    Nov 2017
    Location
    North Carolina, USA
    Posts
    266
    All,

    We are looking for two more players. Anyone interested in joining a mature, experienced group looking for long term play should definitely check out the opening post and send me a PM!

  10. #10
    Hey, guys, guys (or ladies), this is a good game with a good DM. We're learning Pathfinder so if you don't know the system don't avoid the game, we don't bite.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in