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  1. #31
    Whelp looks like tables no longer automatically put in a semi-colon between columns on story output. /sigh This is going to take some time to fix. At least it is in both FGC and FGU so I can actually fix this without breaking one of them.

    I think I can work on this during my game tonight. I should have an update out by this evening.

    EDIT
    or not, Now FGC output is broken. Time to go open another help ticket. Colon issue that was FGU exclusive is now a thing on FGC and not FGU. So I can get the module working on FGU tonight but not FGC. They will need to fix FGC story templates now.
    Last edited by Frankison; June 6th, 2021 at 20:22.
    "My campaigns are multi layered tapestries upon which I texture themes and subject matter which quite frankly would be to strong for your hobbiest gamer."
    -Doug Dougalson

    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e), Tome of Magic (2e), Dragon Mountain (2e)
    Current Projects: None
    Created Content: AD&D 2E NPC generator Module

  2. #32
    Quote Originally Posted by Frankison View Post
    AD&D 2E NPC Generator UPDATED 6/6/2021

    Good afternoon all. Thanks to the recent changes to the AD&D 2E Ruleset I have included several new options and features to this Mod.

    Generate a Random NPC Statblock
    • Roll a random NPC of any level or race to include a random name, Class, Alignment, Damage, and spells if applicable
    • Roll for a specific Class by Race. This can be done for levels 1-20 or there are options for increments of 4 levels. (1-4, 5-8, 9-12, etc...)
    • Spells Require the Players Handbook.
    • Equipment generator tables require players handbook and Dungeon Master Guide for Magic items.


    Generate a Random Townsfolk NPC
    I also included an option to generate a non-stat block Non-hero NPC. Intended for making random townsfolk.
    It will generate the following:
    • Name
    • Sex
    • Race
    • Ability Scores
    • Occupation/Social Rank
    • Hiring Cost if any
    • Personality Traits


    Generate Gear Based on Class
    I have added the option of rolling for Combat Gear and some coinage. The results will generate a treasure parcel. Weapons can be dragged from the Parcel to the NPC for use on the actions tab.

    Reference Manual
    A REF Manual was added with several improvements for searching for the desired Race/Class to be generated.


    Known Bugs:
    Sometimes an error occurs when mages and clerics are rolled as they roll lots of tables. Simply click the generate button again.
    Some spells will not load either because they have a "," or a "/" in the description. These cause issues with the stat block import and thus are ignored.

    Recommendations:
    Cleric and Druids will get all of the spells from the PHB according to their spheres. This causes them to be quite large imports sometimes. Its recommended the DM deletes spells not commonly used and only keeping those the cleric usually memorizes and a few extras.

    Unknown Bugs:
    There are a ton of tables that went into making this. I'm bound to miss things. I ask that any errors found to be reported here and please ping me in Discord if I fail to notice it quickly. Thank you for your assistance.

    UPDATES 6/6/2021
    • Moved Spell Tables from stat block generator. Spell tables are in the Ref Manual. They output to chat and can be dragged to the stat block from there.
    • Spells and powers can be added to NPC's after the fact with the Import Powers/Spells feature on the NPC Sheet.



    How To Use the Generator
    Click on the Templates button in the story section of FG.
    Click the Dropdown menus to navigate to any particular generator you want to use. Or look through them all!!
    Statblocks can be imported as NPC's by using the 2E Import Statblock feature. Simply copy and paste the stat block.
    Fix up any mundane stuff like AC, Weapons, Spell Memorization, actual xps, etc... and your NPC is ready to go.

    Is this compatible with FG Unity? If so, where do I place this mod so I can access it?

    Thank you!

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