Page 1 of 2 12 Last
  1. #1

    AD&D 2E NPC Generation Module

    AD&D 2E NPC Generator

    Good afternoon all. Thanks to the recent changes to the AD&D 2E Ruleset I have included several new options and features to this Mod.

    Generate a Random NPC Statblock
    • Roll a random NPC of any level or race to include a random name, Class, Alignment, Damage, and spells if applicable
    • Roll for a specific Class by Race. This can be done for levels 1-20 or there are options for increments of 4 levels. (1-4, 5-8, 9-12, etc...)


    Generate a Random Townsfolk NPC
    I also included an option to generate a non-stat block Non-hero NPC. Intended for making random townsfolk.
    It will generate the following:
    • Name
    • Sex
    • Race
    • Ability Scores
    • Occupation/Social Rank
    • Hiring Cost if any
    • Personality Traits


    Generate Gear Based on Class
    I have added the option of rolling for Combat Gear and some coinage. The results will generate a treasure parcel. Weapons can be dragged from the Parcel to the NPC for use on the actions tab.

    Reference Manual
    A REF Manual was added with several improvements for searching for the desired Race/Class to be generated.


    Known Bugs:
    Sometimes an error occurs when mages and clerics are rolled as they roll lots of tables. Simply click the generate button again.
    Some spells will not load either because they have a "," or a "/" in the description. These cause issues with the stat block import and thus are ignored.

    Recommendations:
    Cleric and Druids will get all of the spells from the PHB according to their spheres. This causes them to be quite large imports sometimes. Its recommended the DM deletes spells not commonly used and only keeping those the cleric usually memorizes and a few extras.

    Unknown Bugs:
    There are a ton of tables that went into making this. I'm bound to miss things. I ask that any errors found to be reported here and please ping me in Discord if I fail to notice it quickly. Thank you for your assistance.

    I likely won't add more features to this MOD as it already took up a great deal of my time. But if I do I will post the updated mod here.

    How To Use the Generator
    Click on the Templates button in the story section of FG.
    Click the Dropdown menus to navigate to any particular generator you want to use. Or look through them all!!
    Statblocks can be imported as NPC's by using the 2E Import Statblock feature. Simply copy and paste the stat block.
    Fix up any mundane stuff like AC, Weapons, Spell Memorization, actual xps, etc... and your NPC is ready to go.
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Frankison; October 26th, 2019 at 05:46.

  2. #2

  3. #3
    This is very useful! The more fleshed out the better (Weapons, Powers/Spells, etc)

    Thanks!

  4. #4
    So I can't really add weapons, I can, however, add damage. Something I'm kicking around is taking the Damage variables from the various weapons that classes are allowed, and making it roll randomly. Maybe give each class a number of rolls equal to their weapon proficiencies.

    Some caveats to this include: Attacks will just say Attack #1, #2, etc..., also all attacks will be slashing so that will have to be edited manually.

    There will always be some editing required obviously I can't make tables think of every eventuality especially with something like 2E. The intent of this Mod is to fill out the mundane stuff and give an xps base for goons. I wouldn't use it for notable NPC's like major party villans.
    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed, C&C
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I no Longer Run: Pathfinder
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e)
    Created Content: AD&D 2E NPC generator Module

  5. #5
    New Module Upload
    Tons of New Features!
    Roll By Race/Level Range
    Create Townsfolk
    Name Generator
    Spells Generator
    Lots more.
    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed, C&C
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I no Longer Run: Pathfinder
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e)
    Created Content: AD&D 2E NPC generator Module

  6. #6
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Winnipeg Canada
    Posts
    4,478
    Blog Entries
    1
    Nice. Downloaded!
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Monday)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  7. #7
    I should note I'm not opposed to giving out the xml file for this if someone wants it. It's pretty crazy and unless you understand my mind it probably won't be much help. But little things like adding more names wouldn't be too difficult.
    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed, C&C
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I no Longer Run: Pathfinder
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e)
    Created Content: AD&D 2E NPC generator Module

  8. #8

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    1,740
    Blog Entries
    7
    The XML is in the .mod, it's already shared.

  9. #9
    You're right. Brain not working very well at 1:52 in the AM.
    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed, C&C
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I no Longer Run: Pathfinder
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e)
    Created Content: AD&D 2E NPC generator Module

  10. #10
    Major updates to this Module:
    References Manual Added.
    Several "Bugs" Fixed.
    Equipment Generator by Class/Level Added.
    over 100+ Given Names added for both Male and Female Humans.
    Fantasy Grounds License: Ultimate
    Games I Run: AD&D 2nd Ed, C&C
    Currently Running: AD&D 2E (Forgotten Realms)
    Games I no Longer Run: Pathfinder
    Games I play: Any~
    Converted Modules: Faiths & Avatars (2e), Demihuman Deities (2e)
    Created Content: AD&D 2E NPC generator Module

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in