1. #1

    "Go for the Throat" in Fantasy Grounds

    Hey guys

    I'm planning to use a few cyber dogs in my campaign but I'm having trouble to make Fantasy Grounds auto-calculate this "Go fot The Throat" effect. (With a raise on its attack roll, the monster hits the target's most weakly-armored location). So I tried to create an effect to make the dog ignore the target's armor on a raise and I failed miserably.

    Is it possible to create an effect like this on FG?

  2. #2

  3. #3
    You could add "AP" to a second damage roll and set it to some high number to negate all the armor, but I don't know of any other effect in place to do that within FG at the moment.

  4. #4
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,086
    Quote Originally Posted by Solden View Post
    Hey guys

    I'm planning to use a few cyber dogs in my campaign but I'm having trouble to make Fantasy Grounds auto-calculate this "Go fot The Throat" effect. (With a raise on its attack roll, the monster hits the target's most weakly-armored location). So I tried to create an effect to make the dog ignore the target's armor on a raise and I failed miserably.

    Is it possible to create an effect like this on FG?
    I just modify the toughness in the combat tracker accordingly after the damage had been rolled, but before I allow soak rolls or click Apply.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  5. #5
    Quote Originally Posted by Eru the One View Post
    You could add "AP" to a second damage roll and set it to some high number to negate all the armor, but I don't know of any other effect in place to do that within FG at the moment.
    I thought about that as well. That seems to be the way to go since there's no command line for this effect. Thanks for the reply.

  6. #6
    Quote Originally Posted by Doswelk View Post
    I just modify the toughness in the combat tracker accordingly after the damage had been rolled, but before I allow soak rolls or click Apply.
    I can try that as well. Does the toughness go back to the original number after you apply the damage? I have to test it out. Thanks for the reply.

  7. #7
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,086
    Quote Originally Posted by Solden View Post
    I can try that as well. Does the toughness go back to the original number after you apply the damage? I have to test it out. Thanks for the reply.
    Yes it doesn't change the actual toughness of any thing, it just changes the toughness for that calculation.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in