13th Age Bestiary
  • [Fixed] Typos


Pathfinder RPG - Skull & Shackles AP 3: Tempest Rising
  • [Fixed] Naval Extension


Pathfinder RPG - Skull & Shackles AP 2: Raiders of the Fever Sea
  • [Fixed] Naval Extension


Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny
  • [Fixed] Naval Extension


D&D Classics: Monstrous Manual
  • [Update] Ghoul portrait image link fixed (was ghost)


Deadlands Noir
GM Guide
  • [Added] Archetypes (also available as NPCs)
  • [Added] Portrait Pack and Tokens for archetypes
  • [Updated] DLN Archetypes PDF download link in reference manual


D&D Classics: G1 Steading of the Hill Giant Chief
  • [Added] Pre-Gens
  • [Fixed] Spelling errors and missing encounters
  • [Updated] Maps now fit grids better


D&D Classics: C2 The Ghost Tower of Inverness (1E)
  • [Added] Pre-Gens
  • [Fixed] Spelling errors and missing encounters
  • [Updated] Maps now fit grids better


Dungeon Crawl Classics Ruleset
  • [Fixed] In The Portal Under the Stars, two of the player map pins were linked to the wrong rooms


Starfinder RPG - Armory
  • [Fixed] Paizo misspelling


D&D Classics: I1 Dwellers of the Forbidden City
  • [Updated] The WOTC/Smiteworks licence information
  • [Fixed] Recreated some of the maps
  • [Removed] The story reference and deleted the contents of the NPC's inventory


D&D Classics: C2 Ghost Tower of Inverness
  • [Fixed] Maps
  • [Fixed] Story entries and reference manual


Lankhmar: City of Thieves
Extension
  • [Added] All-new power sheet to handle the Casting Modifier

Player Guide
  • [Fixed] Existing Player Guide now only visible in the SWD ruleset
  • [Added] Added brand-new SWADE Player Guide

GM Guide SWD
  • [Fixed] all NPCs with the Streetwise skill have that skill back rather than the SWADE Streetwise Edge
  • [Fixed] NPCs with certain edges/hindrances prettified
  • [Fixed] Savage Tales NPCs moved out of reference path so they are editable

GM Guide SWADE
  • [Fixed] all-new SWADE edition of the GM Guide! All NPCs rebuilt to comply with the SWADE conversion document
  • [Fixed] NPCs with certain edges/hindrances prettified
  • [Fixed] Savage Tales NPCs moved out of reference path so they are editable


SFRPG Ruleset
Rev 1.13
  • [Fixed] Update Suggested Books List in the Starting setup
  • [Fixed] Weapons with Multi Damage Types- Damage is now handled correct with a damage type I.E- P & C
  • [Fixed] Immune/Vuln/Resist/ and DR section works correct with Multi Damage types
  • [Fixed] Primary Stat disappears off Class Editor when you Level up
  • [Fixed] Class Skills for Multi Class incorrect, Class skills now mark correct for Multi Class
  • [Fixed] Operative Free Skill system now works correct (seperate box for Free Skill)
  • [Fixed] BAB for Multi Class is working correct
  • [Added] Added Ability modifier to the editor (Shows what the Bonus will be on the Editor window)
  • [Fixed] ATK and SAVEs effects no longer get added when NPC is dropped in CT (These are already included as part of the NPC Stats)


D&D Classics: G1 Steading of the Hill Giant Chief
  • [Fixed] Corrected some spelling mistakes
  • [Fixed] Reformatted the reference module and re-did the links on the player's maps


Symbaroum Ruleset
1.08 release
  • [Added] Support for having actions that remove effects
  • [Added] Pain threshold modifier is now supported
  • [Added] Traits have their own displayclass, and all traits have been modified to suit this purpose.
  • [Added] Mystical powers now have their own displayclass, and all mystical powers have been updated to suit this.
  • [Added] Armor Piercing is now an active action for marksman (master) & two-handed force (master).
  • [Added] New button for races
  • [Added] New button for NPCs
  • [Added] New button for traits
  • [Added] NPC weapon damage override (when making your own npc's)
  • [Added] NPC's can now have ability/traits/items dropped anywhere and they are placed in the correct list.
  • [Added] Improved behavior of inventory editable behavior.
  • [Added] Tables are now listed under the global table library.
  • [Added] Eye drops are now implemented
  • [Added] Purple sap is now implemented and heals temporary corruption
  • [Added] The "ablaze" weapon modifier (+1d4 damage)
  • [Added] A Health display option for the clients has been added
  • [Fixed] Ability name does not intrude upon the link button for none-ranked traits.
  • [Fixed] Better handling of determining which type an ability/trait/mystical power is in the sheets.
  • [Fixed] Cleaned up some minor issues regarding visualization of actions
  • [Fixed] Corrected contested behavior for a lot of mystical powers (and their effects).
  • [Fixed] Correctly implemented maltransformation's master level action.
  • [Fixed] Correctly implemented embrace's adept level action.
  • [Fixed] Item name for buckler (was flail).
  • [Fixed] Robust now correctly applies extra damage as well.
  • [Fixed] Improved functionality for editing equipments for NPC's
  • [Fixed] Equipment can now be deleted when editing NPC's
  • [Fixed] Equipment is now correctly modifiable when dropped into an editable equipment list
  • [Fixed] NPC weapon damage mismatch between sheet / CT
  • [Fixed] NPC traits/abilities should now have the correct color display and name display.
  • [Fixed] Typo on Prio's Burning Glass fixed
  • [Fixed] Renamed "Cultural" traits to "General"
  • [Fixed] Added filtering for traits
  • [Fixed] Removed initiative visualization for clients
  • [Fixed] Fixed bug for failed links for traits/abilities making it into a static node which then never copied their data.
  • [Fixed] Corrected the module-category for the Symbaroum Core Rulebook