1. #1

    How to pull a record inside a function

    Once you are inside a function how do you pull a record?

    Here in this function I have nodeTrait which is user data for some racial traits. The text inside the nodeTrait is 3 disciplines
    The while statements add the 3 disciplines to a list. Then the for statement runs until its at the end of the list. So far so good.
    My problem is on the addDisciplines function I get no record exist. Because I am not calling the record correctly. How would I call a record from inside a function like this?
    DB.getchildren? DB.setvalue?

    I was thinking something like

    addDiscipline(nodeChar, "referencediscipline", DB.setvalue(nodeChar, sRecord=refrence.disciplines.v);

    But I don't know the proper syntax for it.

    function handleClanDisciplines(nodeChar, sClass, nodeTrait)
    local sText = DB.getText(nodeTrait, "text");
    local aWords = StringManager.parseWords(sText);

    local sDisciplines = {};
    local ListDisciplines = DataCommon.disciplines;

    local sFormat = Interface.getString("char_message_clanadd");
    local sMsg = string.format(sFormat, "test", DB.getValue(nodeChar, "name", ""));

    local i = 1;
    local number = 0;
    while aWords[i] do
    if StringManager.isPhrase(aWords, i, { "three", "dots", "on" }) then
    local j = i + 3;
    while aWords[j] do
    local k = 1;
    while ListDisciplines[k] do
    if aWords[j]:match(ListDisciplines[k]) then
    table.insert(sDisciplines, aWords[j]);
    number = number + 1;
    break;
    end
    k = k + 1;
    end

    if not StringManager.isWord(aWords[j], "and" or "or") and not flag == 3 then
    break;
    end
    j = j + 1;
    end
    break;
    end
    i = i + 1;
    end

    if #sDisciplines == 0 then
    return false;
    end

    for _,v in ipairs(sDisciplines) do
    addDiscipline(nodeChar, "referencediscipline", v);
    end
    return true;
    end

  2. #2
    damned's Avatar
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    Something like:

    Code:
      local nodeChar = window.getDatabaseNode();
      local myDiscipline = nodeChar.getChild("discipline").getValue();
    edited typo/copypasto
    Last edited by damned; June 29th, 2019 at 08:48.

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  3. #3
    Quote Originally Posted by damned View Post
    Something like:

    Code:
      local nodeChar = cli_rollsWindowDBNode;
      local myDiscipline = nodeChar.getChild("discipline").getValue();

    When I run it that way nodeChar returns as a nil value.

    Code:
    function addDiscipline(nodeChar, sClass, sDiscipline)
    	local nodeChar = cli_rollsWindowDBNode;
      local myDiscipline = nodeChar.getChild("disciplines").getValue();
    
    
    
    	local nodeSource = resolveRefNode(sRecord);
    	if not nodeSource then
    		return;
    	end
    	
    	
    	
    	local nodeList = nodeChar.createChild("disciplines");
    	if not nodeList then
    		return;
    	end
    	
    	local sDisciplineName = DB.getValue(nodeSource, "name", "");
    	local sDisciplineNameLower = StringManager.trim(sDisciplineName):lower();
    	
    	local sFormat = Interface.getString("char_message_disciplineadd");
    	local sMsg = string.format(sFormat, sDisciplineName, DB.getValue(nodeChar, "name", ""));
    	ChatManager.SystemMessage(sMsg);
    	
    	-- Try and match an existing class entry, or create a new one
    	local sRecordSansModule = StringManager.split(sRecord, "@")[1];
    	local nodeDiscipline = nil;
    	for _,v in pairs(nodeList.getChildren()) do
    		local _,sExistingdisciplinePath = DB.getValue(v, "shortcut", "", "");
    		if sExistingDisciplinePath == "" then
    			local sExistingDisciplineName = StringManager.trim(DB.getValue(v, "name", "")):lower();
    			if sExistingDisciplineName ~= "" and (sExistingDisciplineName == sDisciplineNameLower) then
    				nodeDiscipline = v;
    				break;
    			end
    		else
    			local sExistingDisciplinePathSansModule = StringManager.split(sExistingDisciplinePath, "@")[1];
    			if sExistingDisciplinePathSansModule == sRecordSansModule then
    				nodeDiscipline = v;
    				break;
    			end
    		end
    	end
    	local nLevel = 0;
    	local bExistingDiscipline = false;
    	if nodeDiscipline then
    		bExistingDiscipline = true;
    		nLevel = DB.getValue(nodeDiscipline, "level", 1) + 1;
    	else
    		nodeDiscipline = nodeList.createChild();
    	end
    
    	if not bExistingDiscipline then
    		DB.setValue(nodeDiscipline, "name", "string", sDisciplineName);
    	end
    	DB.setValue(nodeDiscipline, "level", "number", nLevel);
    	DB.setValue(nodeDiscipline, "shortcut", "windowreference", sClass, sRecord);
    
    	local nTotalLevel = 0;
    	for _,vDiscipline in pairs(DB.getChildren(nodeChar, "disciplines")) do
    		nTotalLevel = nTotalLevel + DB.getValue(vDiscipline, "level", 0);
    	end
    end

  4. #4
    damned's Avatar
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    sorry - typo above - what happens if you add this near the top?

    Code:
      local nodeChar = window.getDatabaseNode();
      Debug.chat("nodeChar: ", nodeChar);

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  5. #5
    Ill try it and get back to you. For now this worked.

    Code:
    function addDiscipline(nodeChar, sClass, sDiscipline)
    	local sDisciplineNameLower = StringManager.trim(sDiscipline):lower();
    	
    	local sRecord = "reference.disciplines." .. sDisciplineNameLower .. "@VtM 20th Anniversary Edition";
    	local nodeSource = resolveRefNode(sRecord);
    	if not nodeSource then
    		return;
    	end
    
    	
    	local nodeList = nodeChar.createChild("disciplineslist");
    	if not nodeList then
    		return;
    	end
    	
    	local sDisciplineName = DB.getValue(nodeSource, "name", "");
    	local sDisciplineNameLower = StringManager.trim(sDisciplineName):lower();
    	
    	
    	-- Try and match an existing discipline entry, or create a new one
    	local sRecordSansModule = StringManager.split(sRecord, "@")[1];
    	local nodeDiscipline = nil;
    	for _,v in pairs(nodeList.getChildren()) do
    		local _,sExistingdisciplinePath = DB.getValue(v, "shortcut", "", "");
    		if sExistingDisciplinePath == "" then
    			local sExistingDisciplineName = StringManager.trim(DB.getValue(v, "name", "")):lower();
    			if sExistingDisciplineName ~= "" and (sExistingDisciplineName == sDisciplineNameLower) then
    				nodeDiscipline = v;
    				break;
    			end
    		else
    			local sExistingDisciplinePathSansModule = StringManager.split(sExistingDisciplinePath, "@")[1];
    			if sExistingDisciplinePathSansModule == sRecordSansModule then
    				nodeDiscipline = v;
    				break;
    			end
    		end
    	end
    	local nLevel = 0;
    	local bExistingDiscipline = false;
    	if nodeDiscipline then
    		bExistingDiscipline = true;
    		nLevel = DB.getValue(nodeDiscipline, "level", 1) + 1;
    	else
    		nodeDiscipline = nodeList.createChild();
    	end
    
    	if not bExistingDiscipline then
    		DB.setValue(nodeDiscipline, "name", "string", sDiscipline);
    	end
    	local sFormat = Interface.getString("char_message_clanadd");
    	local sMsg = string.format(sFormat, DB.getValue(nodeDiscipline, "name", ""), DB.getValue(nodeChar, "name", ""));
    	ChatManager.SystemMessage(sMsg);
    	DB.setValue(nodeDiscipline, "level", "number", nLevel);
    	DB.setValue(nodeDiscipline, "shortcut", "windowreference", sClass, nodeSource.getNodeName());
    	
    	local nTotalLevel = 0;
    	for _,vDiscipline in pairs(DB.getChildren(nodeChar, "disciplines")) do
    		nTotalLevel = nTotalLevel + DB.getValue(vDiscipline, "level", 0);
    	end
    end

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