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  1. #1

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    Thoughts on organization

    Newer user here. I am a big Hellfrost fan and have picked up the essential items to get rolling. I have a series of adventures that run through one town. I am curious to know from the more experienced folk - is it better to make the town as a self contained module then load it into another campaign to build the adventures or just build the adventures in that same campaign? (or 6 of 1, half a dozen of the other)?

    Thanks!

  2. #2
    You might want to check out the Dulux-Oz extensions(DOE).

    https://www.fantasygrounds.com/forum...nity-Exensions
    FGU Ultimate License - Savage Worlds GM

  3. #3
    If you intend to reuse the town, making it a module is a good idea.

  4. #4
    Ampersandrew's Avatar
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    Quote Originally Posted by greentongue View Post
    If you intend to reuse the town, making it a module is a good idea.
    That doesn't answer the question he asked. That the town is in a module is a given.

    Should he import that into a different campaign to make the encounters? or should he make the encounters in the same module as the town?

    I don't know enough to answer this question.

    I suppose the answer is something like — if you plan to use the same encounters if you ever reuse the town, then put them in the town module. If you'll be reusing the town with different encounters then have the town on its own.

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