1. #1

    Sword of Vengeance

    Hello

    I Have a player who just retrived a Sword of Vengeance and he is wondering if the Save from the effect of the sword can be automated for every time he is hit

    Sword of Vengeance
    Curse: This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attended to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

    In addition, while this sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

    You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword becomes a +1 weapon with no other properties.

  2. #2
    Zacchaeus's Avatar
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    No, there isn't a way to automate the saving throw.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

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