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Thread: Free Skills

  1. #11
    Question on Free Skills: Adds grey box to Skill next to Ranks. Box is blank, cannot put ANYTHING in the box.

    Where does the Free Skill Bonus get added in? Do I add a +1 to Mod?

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  2. #12
    Can you be a bit more specific? Steps to reproduce?
    Discord: Evolivolution#0281
    Ultimate License (FGU)
    Timezone: GMT+1

  3. #13
    Sure! So, the Pre-Gen Character Barsala has been somewhat messed up for a while. My verison and Madmax's version. But, since I just finished a number of FG College classes, I thought I would take another whack at it.

    The issues are:

    • On the Pre-Gen character sheet for Barasala, the total Ranks were 4, Spent 5. Free Skills: Total 2 Ranks 0.

    Need to fix that Rank overage. Turned out to potentially be the issue with Video Personality, which had the
    extra rank. When I removed the Rank, this skill dropped to +4, BUT I think she gets the Culture Racial bonus
    of +2 here, which would bring it up to +6, like the PDF. (seemingly fixed.)

    • Culture is a +8 and according to the Barsala PDF should be a +6.

    I compared Altronus to Barsala and found that her culture skill was based on STR and should have been INT.
    (seemingly fixed.)

    • Life Science and Physical Science should be a +9 accoring to the PDF, and were at a +8.

    I started looking into Free Skills and even though BOTH had the Free Skill checked, there was no added bonus,
    hence my question. (see attached Char Sheet) I ADDED a +1 MOD for the Free Skill on each. Is this correct?
    Attached Images Attached Images
    Last edited by Tuleen Donai; May 16th, 2021 at 19:21.

  4. #14
    Looks like this: Screenshot (1).png.
    I don't know how shes supposed to get the +9 though.
    Discord: Evolivolution#0281
    Ultimate License (FGU)
    Timezone: GMT+1

  5. #15
    How did you get the numbers in the Free Skill boxes?

    (Removed other comments that were in error.)
    Last edited by Tuleen Donai; May 16th, 2021 at 20:53.

  6. #16
    Just put them in there. Make sure you have 0 in your normal skill ranks for that skill.
    It's hardcoded so you can't exceed your level.
    Discord: Evolivolution#0281
    Ultimate License (FGU)
    Timezone: GMT+1

  7. #17
    Quote Originally Posted by Evolivolution View Post
    Just put them in there. Make sure you have 0 in your normal skill ranks for that skill.
    It's hardcoded so you can't exceed your level.

    <slaps forehead!> I just got what you meant by this!

    I completely agree with you now. I have NO idea why the PDF says +9 for Life Science and Physical Science.
    Last edited by Tuleen Donai; May 16th, 2021 at 21:07.

  8. #18
    Starting over with Barsala:

    • Select Race and Theme - Kasatha and Icon
    • Adjust Base skills to hers - 12, 14, 10, 8, 16, 13
    • Select Class - Biohacker


    Looking at Class with the magnifier shows Ranks Total: 4.
    Skills Tab say Ranks Total: 3

    ????
    Last edited by Tuleen Donai; May 16th, 2021 at 22:55.

  9. #19
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    wrong topic
    Last edited by deer_buster; May 16th, 2021 at 23:39.
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  10. #20
    Quote Originally Posted by Tuleen Donai View Post
    Starting over with Barsala:

    • Select Race and Theme - Kasatha and Icon
    • Adjust Base skills to hers - 12, 14, 10, 8, 16, 13
    • Select Class - Biohacker


    Looking at Class with the magnifier shows Ranks Total: 4.
    Skills Tab say Ranks Total: 3

    ????
    The Intelligence does add to the modifier by default. Looks like a -1. So that might be playing a part in the decreased skill total. I'll have to double check the rules to see if a negative modifier affects the total.
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