FG Spreadshirt Swag
  1. #1

    Lost Sounds In Fantasy Grounds

    I was prepping my game for next week when I noticed that I have suddenly lost all my sound abilities in FG. I'm not sure if this is an FG or Syrinscape issue. I have the dulux-oz BASE and SOUND extensions installed (Latest versions as of today) and the Rob Twohy chat sounds trigger mod from DM's Guild. Sound is activated in FG. I'm pulling the sound from VAIO3 in Voicemeeter potato and the sounds play when I manually hit them in Syrinscape (as well as some other sound programs I'm using such as MusicBee and Ambient DM) - It just appears to be triggering from FG.

    What gets me is that it all used to work fine and then all of a sudden - POOF - gone.

    Any points in the right direction would be greatly appreciated.
    Last edited by JHale1966; June 7th, 2019 at 13:07.
    Jim Hale
    Ultimate License - D&D5E (AL)
    DDAL-DCI: 4317029791
    Game Signups (Calendar)

  2. #2
    Not sure this is what you are looking for but give the end of this a read.
    https://www.fantasygrounds.com/forum...ound-Extension
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  3. #3
    That was it - I rolled back to 1.3.7 and it's all good now. Thanks!
    Jim Hale
    Ultimate License - D&D5E (AL)
    DDAL-DCI: 4317029791
    Game Signups (Calendar)

  4. #4
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,824
    In order for sounds to work someone needs to be joined to your game since the sound extension uses the chat to make the sounds. If no-one is joined to your game the chat isn't being broadcast anywhere. In order to test if sound is working create a second instance of FG and join your own game using localhost instead of the alias or IP address.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Standard sounds (i.e DOM Soundlink-Library Module) weren't working either. When I rolled back to the previous version of Syrinscape, they started working so I can (hopefully) assume that the chat sounds will work once I have players connected.
    Jim Hale
    Ultimate License - D&D5E (AL)
    DDAL-DCI: 4317029791
    Game Signups (Calendar)

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,408
    Its always a good idea to check the threads of the extension/s you’re using for potential issues, etc..
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in