1. #1

    Savage Worlds "Bare Bones"

    I think a bare-bones version of the dataset could be useful.

    Bare-bones would be a version of the data set with all effects turned off, and the system as de-automated as possible.

    Essentially the system would Roll dice pools (Trait + WD) and normal weapon damage. It would let the GM deal out initiative. But that is it.

    The rolls are raw. Modifiers are added manually in the system. Edges, Hindrances, spells, powers, etc. Are simply words on the character sheet and must be dealt with by the players.

    Essentially what SW would be like if the character sheet was simply built in Core RPG and typed in, with the exception that you can bring in the modules and drag/drop into proper places. It's intended to be a feature to to remove automation when working with modules or games where the mix of automated/not automated gets in the way more than it helps.

    This isn't how I WANT to play my games. I Love the automation in the game. However, this would be useful for using custom modules that haven't got alot of the automation built into them yet. It means that you don't have to play with half the stuff automating and half the stuff being words only. This would be a life saver in many instances.
    Last edited by robert4818; June 2nd, 2019 at 15:44.

  2. #2
    I'll second this. There are certain settings, like Seven Worlds for example, that have built in mechanics that are different than the way standard SWADE handles them. If we could turn off the automation, it would make playing settings like those easier.
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  3. #3
    Quote Originally Posted by :{ BK }: View Post
    I'll second this. There are certain settings, like Seven Worlds for example, that have built in mechanics that are different than the way standard SWADE handles them. If we could turn off the automation, it would make playing settings like those easier.
    I agree. I would say that there are certain minimum amount of "automation" that needs to be done.

    Primarily, handling basic dice pooling (die + wild die), and basic initiative (perhaps multi-card initiative if basic card handling doesn't do it.)

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