Thread: Beta Release v3.3.8
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July 9th, 2019, 06:38 #31
Ok It seems to be ok now, I did a update via the loader this morning switching from Live back to test and everything updated. I tested the above and reported the issue.
I just did a update again and CoreRPGpak and Fantasygrounds.exe updated. That seemed to be the problem. My loader was showing v.3.3.7 but when I loaded a campaign it said 3.3.8
So everything updated now and it's working.Discord User : Samarex#0318
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Lets Play a RPG
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July 9th, 2019, 10:37 #32
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Awesome!
By "exposed GM data to players", you mean being able to hover the mouse on the token to see health and effects? We have found this extremely useful and since the option can be turned off completely for those who don't want it, I'm not sure what the benefit of removing it is. Unless I've misunderstood what the change does
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July 9th, 2019, 11:27 #33
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OK we've just tested this on Dev and I am going to repeat what I said earlier. We can already see the effects on the Combat Tracker - and there is also the extremely difficult to use option of 'Icons' anyway - so I would like to understand the reasoning behind removing the Tooltip option.
Hidden effects never show anyway, either in the Tooltip or in the CT, so any effect that will be shown to the players will be due to GM choice.
I'd also like to hear what other users think of this.
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July 9th, 2019, 11:44 #34If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 9th, 2019, 14:37 #35Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 9th, 2019, 20:07 #36
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Thanks. I replied there with some further feedback https://www.fantasygrounds.com/forum...l=1#post443965
Dev Test I don't know, the one that runs 3.3.8 Not used to this yet
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July 9th, 2019, 20:10 #37
You can see which mode you're in by opening the "Options" window on the main FG launch screen. "dev" can frequently change and might be a flavour of 3.3.8 one day, and something else the next - don't rely on just seeing "3.3.8" and you think you're good.
I'd recommend you verify that you're using "test".Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 11th, 2019, 00:12 #38
Supreme Deity
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- Mar 2007
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Updates
- [5E] Help button not working. Fixed.
JPG
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July 11th, 2019, 00:24 #39
There are now two question marks in the upper right corner (3.5e without extensions) although there is no image (or other window) opened See the attached image
screenshot0004.pngLast edited by Kelrugem; July 11th, 2019 at 00:27.
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July 11th, 2019, 08:04 #40
The superfluous queries also appear in Core, PFRPG and the 2e rulesets, but not in 5e.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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