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  1. #1
    Varsuuk's Avatar
    Join Date
    Dec 2015
    Location
    New York
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    2,075

    Any way to execute "code" on loading an XML module?

    I had an idea for some ruleset updating/extending functionality triggered by code and XML in a module.

    Long story short (you are welcome, I know it is unlike me), I'd like to have some way to add (optionally, nothing happens if not present) some sort of "onLoad()" method to the mod file that could be defined in a Lua file. The code in there could take some of the XML and modify or extend some tables already present in my ruleset.

    Yeah, probably weird - but is it something that is impossible because I am unknowledgeable about this stuff - or is it something the FG engine could do easily if such a call was added and people "caught" it?

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,402
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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