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May 16th, 2019, 23:59 #1
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- Aug 2015
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Heal, temporary hit points etc...
Good day,
I'm working on something that I don't think FG can do but I wanted to try it anyway... it didn't work but I wanted to make sure it wasn't just because I messed something up in the effects or that FG simply cannot do what I was trying to do.
The goal: Create a custom effect, place it on a target, place another effect on the PC that triggers when the pc interacts with the target in a specific way and the end result is the PC gaining temporary hit points.
So the HEAL command is a modifier on rolls so HEAL: 30 temp wont work I assume but HEAL: 60d6 would. The goal for me is to make this all happen with temporary hit points so the effect looks like this:
IFT:CUSTOM(Effect name); HEAL: 1d6 temp;
That effect is set on the PC.
The effect placed on the target is simply:
Effect Name;
So my question is, does anyone know a reason that doesn't work? As in does the HEAL: 1d6 temp only work on npcs while PCs have to use the dialog box?
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May 17th, 2019, 01:03 #2
First, since Effects are ruleset dependent, what ruleset are you trying to do this in?
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May 17th, 2019, 01:22 #3
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- Aug 2015
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Sorry 5th edition
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May 17th, 2019, 01:35 #4
As you mention, effects don't actually trigger an action. In this case the heal effect doesn't trigger a heal action, even if the effect includes dice, it will only effect the results of a heal action when a heal action is actually rolled/applied.
You can't do what you're trying to do automatically - you'll have to handle it as a manual heal when the interaction occurs.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 2nd, 2019, 00:58 #5
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Alright thanks, just needed confirmation that I wasn't screwing something up.
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