Thread: 5e Bug Reports (Part 5)
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December 17th, 2019, 19:13 #501If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 19th, 2019, 21:06 #502
Getting to grips with these now.
I haven't changed the tables in 01.05.00 as suggested since we can't output a linked encounter in a table to an encounter. It would require a lot more work to be able to output the random encounters to an encounter. It would require 36 additional tables for each possible commoner number x each possible raiding group.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 19th, 2019, 21:12 #503
I haven't placed 180 tokens as suggested since it would take me all day to work out the co-ordinates and for very little return. I have, however included encounters for the total number of kobolds and guards and left it up to the DM whether they want 180 combatants on their CT.
I don't know where the stat block for Leosin comes from either (I don't think even his race is mentioned anywhere). I've just included him as a commoner and noted in the stat block that he makes attacks at disadvantage.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 19th, 2019, 21:25 #504
I haven't changed the order of the story entries since it doesn't make any difference and changing story entries around after the fact tends to break too many things.
I just removed the bats from 03.05.04.
I didn't create a new parcel for the Greenest gems. There is already a hint in the treasure's description that points to where they might have come from. Also I'm not sure that the DM would be able to find the link to the parcel again at a later stage; so it would be redundant to include one I think.
I've included links to other story entries where there might be repercussions of a fight in one area affecting another (such as Mondath's Chamber) but I can't really include encounters for every possible scenario. The DM will have to do some thinking I'm afraid.
It doesn't matter whether there is an en dash or an em dash in the text FG outputs it as a hyphen. In fact I don't think en dashes are even recognised and are converted to '?' when output.
I didn't add a trap to the Fungus Garden since there isn't anything that the trap will do to the players - nor is there any kind of saving throw etc. Additionally given the nature of the trigger there isn't even a table I could produce to say the trap was triggered or not (well there is but it would require a table for every possible dice and each row would have to be filled in appropriately).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 20th, 2019, 08:55 #505
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December 20th, 2019, 08:58 #506
- Join Date
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December 20th, 2019, 11:03 #507
You can change the width of a cell in a formatted text table using the CTRL and '+' or '-' keys (note not the ones on the numpad).
Most of the paragraph merging issues that you are reporting are actually errors in the original implementation of the module rather than changes to the text between versions of the paper adventure. I actually corrected most of those in the reference section but left the story entries as they were (not necessarily deliberately but more just not actually remembering to go back and fix them).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 20th, 2019, 11:49 #508If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 21st, 2019, 10:34 #509
Done.
The reason for spaces appearing after bold or italicized text is due to a peculiarity in the way the xml handles such text. If we use the markup <b>Bold</b>. then the result is Bold . The solution is to include the punctuation within the markup thus <b>Bold.</b>. I have gradually whittled down the number of such errors as I have come to them over the years but there will still be some scattered around - especially in the older modules.
I wasn't able to determine what the size of the original ground floor map of the castle should have been so I had to just start it over and resize it to fit a grid and thus I've repositioned all of the map pins and all of the tokens on all of the encounters. Since, you suggested that quite a few encounters should be repositioned anyway; it wasn't such a pain to do.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 21st, 2019, 13:25 #510
I have read and re-read the small hall description now several times and I've concluded that the original author of the module got the elven armour thing incorrect. There is no magical Elven Plate armour (only chain) so the armour I think is only magical because of the ward. So when the text talks about dispel magic making the armour non-magical I think it simply means that the ward goes away - leaving just plain plate armour. Additionally even if the armour is magical in some way the characters can never actually get it unless they cast dispel magic since touching it sets off the trap.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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