Thread: 5e Bug Reports (Part 5)
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October 20th, 2019, 17:43 #331
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October 21st, 2019, 01:29 #332
High Templar
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More locations on level 9 of Dungeon of the Mad Mage battlemap (Level-9-Players) where illusory walls are shown as a dashed wall instead of a complete wall.
Room 18 east and west ends.
Room 29 east and west walls.
Not sure, but I think the halls south and west that lead off to the 'expanded dungeon' are supposed to be blocked with illusory walls too.
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October 21st, 2019, 01:48 #333
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For the dotted walls that lead to an expanded dungeon that the DM creates, I added a plaque for my PCs: "For Future Expansion, Halaster" I've been doing that since level 1. We're in level 11. It's somewhat of a running joke now.
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October 21st, 2019, 11:21 #334
Funnily enough I noticed these and also room 44 when I was doing the first one you posted so I'm ahead of you
I am disinclined to do walls for the expanded dungeon sections since there are several on every map and there are a lot of maps and frankly it isn't needed I don't think. I agree with astromath and I just tell the players something similar in my own DotMM game.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 21st, 2019, 15:53 #335
Saint
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Last edited by lokiare; October 21st, 2019 at 15:54. Reason: Adding information
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October 21st, 2019, 22:01 #336
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October 26th, 2019, 22:53 #337
Curse of Strahd
I'm only mentioning these ones since you have some commoner NPCs listed but not others. IDK if there is a reason some are and some aren't so I wanted to mention just in case. I didn't list any listed as "noncombatants", just the ones with actual stat blocks.
Commoners missing as NPCs: Bildrath Cantemir, Arik the Barkeep, Kretyana Dolvof
Spies: The 3 Vistani spies don't have NPC stat blocks. Their names are Alenka, Mirabel, and Sorvia.
Wereraven: Muriel Vinshaw Adrian, Elvir, Stefania, Dag Tomescu, Claudiu, Martin (7 HP wereraven), Viggo (7hp wereraven), Yolanda (1hp wereraven baby)
I didn't list any that were modified in encounter blocks like the renamed Night Hags or werewolves. These are just all NPCs that can't be found anywhere unless you use the generic stat block. So they would just be added to the "Curse of Strahd - NPCs" monster list due to not being in any encounters.
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October 27th, 2019, 10:13 #338
I didn't do this one so I don't have any of the original material and so I can't search the pdf for those names. Furthermore the adventure was created in FG so I don'r even have text files for par5e that I can search. This is a long way of politely saying where the hell are these NPCs?
I may well have created a rod for my own back in more recent modules where I've tried to provide all NPCs. At first I just included them as simple commoners with a name; but then people complained that they didn't have their race traits so I've had to include those too. Realistically if the NPC is a shopkeeper or just someone on the streets or some such then there is probably no need to have an NPC at all. Probably only NPCs that the players will interact with in some way that would require them to be on the Combat Tracker, or they are quest givers or pivotal to a plot point etc, are really needed. Very few of those will be commoners.
There are of course parties who want to slaughter everything that moves, although I'd imagine those are few enough. At any rate the above might answer your question but if it doesn't and you think that some or all of those should be included in the module if you could point to where I can find them I'll add it to my list.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 27th, 2019, 17:25 #339
Sorry about that, I was just looking in the NPC book and comparing it to my physical book. The wereravens I don't see a real need, the lead one I didn't list because he had a stat block for example which fits your plot point one.
Which, funny enough, there is a commoner shopkeeper that could be one. In 03.02.E1. Bildrath's Mercantile. LN Male human Commoner, Bildrath Cantemir. It specifies if the characters give Bildrath a hard time, he calls Parriwimple. I could see if the party gets violent, combat starts and Bildrath would be on whatever map/theater of the mind in that situation.
In 03.02.E2. Blood of the Vine Tavern, that is where the 3 Vistani spies Alenka, Mirabel and Sorvia are. They are towards the bottom. As the Vistani are servants of the BBEG, combat could easily start.
The only reason I even specified them in the previous post, is that whomever made the original module did some Commoners and not others. I left out Kretyana since I don't believe they were really needed, just listed for consistency sake before I knew above reasoning.
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October 27th, 2019, 18:32 #340If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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