Thread: 5e Bug Reports (Part 5)
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October 13th, 2019, 19:57 #321
- Join Date
- Jan 2017
- Posts
- 22
The spell "Divine Favor" needs an adjustment. When you apply the extra 1d4 radiant damage to the caster, the condition is set to "One roll", which is wrong. The correct condition is "All Rolls", as the extra damage is applied always until the spell ends.
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October 13th, 2019, 22:10 #322If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 18th, 2019, 06:51 #323
Going thru Tomb of Annihilation found 51-55 of the Chult Rumors table is incomplete.
*************** The only constant in the universe is change. *****************
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October 18th, 2019, 09:37 #324If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 19th, 2019, 09:39 #325
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
- Posts
- 337
(https://www.fantasygrounds.com/forum...ber-The-Blight)
I really like the blight as a setting - very dark..... So I was really pleased to see it come available around a year ago, but a bit disappointed with the contents of the conversion.
So when I happened to notice in the Release Update for 15th October it mentioned The Blight and a Players module I thought great, lets have a look at that!!!!
https://www.fantasygrounds.com/forum...ober-15th-2019
The Blight GM Guide
[Added] Player module
However I can not find The Blight Player Module update anywhere - further more searching for the The Blight GM Guide (which I had previously purchased on the store) appears to be no longer available in the store as far as I can see.
I have the other updates from the Release Update. I also checked my order history and yup its there for the 6th December.
OK guess it could be delayed or may even be classed as a bug.....Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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October 19th, 2019, 09:45 #326
I don't know this module at all but I'll let James know so that he can pass this on to the developer.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 19th, 2019, 14:39 #327
Last edited by Zacchaeus; October 19th, 2019 at 15:22.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 19th, 2019, 14:59 #328
Getting around to these ones now. As noted before links to magic items and NPCs don't link to only those items or NPCs in the module but to the entire list of such that is available in the campaign from whatever open modules there are. I have removed these two appendices from the reference manual since they serve no purpose really.
I've also removed the DM Crib sheet. I clearly intended to populate this when I was updating the module but found nothing particularly necessary - so I've removed it too. I also removed the Sea of Moving Ice encounters from the reference section. It can still be accessed and amended from the similarly named story entry (which is what I think you are referring to when you say it used to be editable).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 20th, 2019, 12:36 #329
The NPC sheet (other than the notes tab) won't accept formatted text - hence the reason why the spell isn't italisized
A long time ago Lair actions could not be added to the actions tab and so were only found in the notes space. However that was fixed and now lair actions are present on the main tab. In some legacy cases the lair actions will still be shown in the notes tab but in any more recent modules I have not included the lair actions in notes. It isn't worth repeating the lair actions in the notes tab if they are already in the actions tab.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 20th, 2019, 13:28 #330If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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