Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

D&D Hoard of the Dragon Queen
  • [Fixed] Some NPC stat blocks showing Skills as Saving throws


D&D The Rise of Tiamat
  • [Fixed] Some NPC stat blocks showing Skills as Saving throws


Call of Cthulhu 7E Ruleset
  • [Fixes] Expanding Char Sheet
  • [Fixes] Submachine gut default skill (15% instead of 20%)


Call of Cthulhu Investigator's handbook
  • [Fixed] Gentleman Occupation skill point calculation from 2xEdu+2xEdu to 2xEdu+2xApp


Dungeon Crawl Classics Ruleset
  • [Updated] Improved parsing for spell actions
  • [Added] Option to show the casting table result for spells in chat (default is 'on')
  • [Added] NPC types for demons, elementals, giants, and un-dead
  • [Added] NPC critical hit tables and dice based on Table 9-10
  • [Added] Rollable tables for random spell determination
  • [Fixed] Minor typos


D&D Classics: Dungeon Masters Guide (2E)
  • [Added] Scroll generation for arcane/divine updated to produce scroll item on Parcel output.


2E Ruleset
  • [Fixed] Hit/Damage display on weapons in actions tabs were not displaying properly.
  • [Updated] Set campaign setting defaults ON for re-roll initiative and pause on each round (standard AD&D).
  • [Updated] Control+drag/drop of anything with "text" field will now work, not just Story/Ref-pages for previously defined records.


Harbingers of Life & Death: Deathseer, Pale Master, and Vicar (5e Class Pack)
  • [Updated] The Pale Master class has seen a huge overhaul. The class abilities, traits, and features have been edited and balanced based on playtesting.


Starfinder RPG - Against the Aeon Throne AP 2: Escape from the Prison Moon
  • [Fixed] Mechanical ability trait for the Gosclaw race


Pathfinder RPG - Rise of the Runelords Anniversary Edition
  • [Fixed] Grid scale to reflect the 10 foot squares of the original map for the Hook Mountain Clanhold map


D&D Waterdeep: Dungeon of the Mad Mage
  • [Fixed] Changed Wizard's to Wizards


D&D Princes of the Apocalypse
  • [Fixed] Broken Map Link


D&D Waterdeep: Dragon Heist
  • [Fixed] Story Template showing wrong currency
  • [Fixed] Duplicate quest for the Lord’s Alliance
  • [Fixed] Moved a story entry so it makes more sense


D&D Monster Pack - Aberrations
  • [Fixed] Death Slaad’s missing spells


D&D Monster Manual
  • [Fixed] Death Slaad’s missing spells


Sword Coast Player's Guide
  • [Fixed] Knight Order skill choices
  • [Fixed] Broken link on Sword Coast Map


D&D Sword Coast Adventurer's Guide
  • [Fixed] Knight Order skill choices
  • [Fixed] Broken link on Sword Coast Map


D&D Character Customization Pack
  • [Fixed] Sorcerer Elemental Affinity wording corrected
  • [Fixed] Minor type in a feat


D&D Player's Handbook
  • [Fixed] Sorcerer Elemental Affinity wording corrected
  • [Fixed] Minor type in a feat


D&D Sorcerer Class Pack
  • [Fixed] Sorcerer Elemental Affinity wording corrected
  • [Fixed] Minor type in a feat


Symbaroum Ruleset
v1.05
  • [Fixed] There was two "Lacquered Silk Cuirass" in items
  • [Fixed] Armor modifiers were not parsed correctly
  • [Fixed] Flexible did not seem to work correctly
  • [Fixed] Man-at-arms adept was not really applied correctly. It now blocks the negative effect armors have on defense
  • [Fixed] Some fields in equipment was wrongly editable
  • [Fixed] Berserk did not accurately set your defense attribute modifier to 5 when using berserker att novice/adept.
  • [Fixed] Poisonous duration is no longer 1
  • [Added] Some page ref links were missing and are now added correctly
  • [Added] The feature that moves the cursor from one field to another on the character sheet now moves in a more expected way
  • [Added] Abilities are now correctly editable when dropped into an ability list that was set to editable
  • [Added] The tables and vehicles buttons were updated
  • [Added] Actions in abilities are now editable if you go to the ability-link in the character sheet

NOTE: Because of the changes that have been done with the editable actions (which still has some minor features to go), it would be wise for you to remove+add all the abilities/traits/mystical powers/rituals for your characters. This is because the ability is now completely copied instead of referenced from the instance in your character sheet. There are probably some undetected bugs with the new action-editing, and it doesn't fully cover all the features but more of them will be added to the system as we go.