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May 12th, 2019, 12:29 #11
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That would be really really great. Our group plays a lot of high level pathfinder, and utilizes most of the effects to automate combat as much as possible. This is a good extension, but if you manage to automatically parse things like: Fear, sleep, compulsion, mind affecting (and all the subschools), poision, etc this extension would be truly awsome.
Thank you for your great work kelrugem, and we hope you manage to do this as well.
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May 12th, 2019, 16:32 #12
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May 12th, 2019, 18:45 #13
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I will try to help out then. With my 10 years of experience with D&D 3.5 and pathfinder this is what I can come up with on top of my head. If somebody knows of anything else please post it here to help Kelrugem.
For descriptors and subschools:
https://www.d20pfsrd.com/Magic/#TOC-Descriptor-
Here is a list:
Descriptors:
Acid
Air
Chaotic
Cold
Curse
Darkness
Death
Disease
Draconic
Earth
Electricity
Emotion
Evil
Fear
Fire
Force
Good
Language-Dependent
Lawful
Light
Meditative
Mind-Affecting
Pain
Poison
Ruse
Shadow
Sonic
Water
Subschools:
Calling
Creation
Healing
Summoning
Teleportation
Scrying
Charm
Compulsion
Figment
Glamer
Pattern
Phantasm
Shadow
Polymorph
Might be usefull and shows in the saves section in a "()" (Undead have immunities vs fort saves except when it works on objects or is harmless):
object
harmless
Other (But might be hard to implement, and it not that usefull) (Some creatures are immune to these effects)
Sleep
paralysis
morale
For subschool and descroptors, the always show up in the "School" section of the spell. Subschools is in "()" and descriptor is in"[]"
"
Suggestion
School enchantment (compulsion) [language-dependent, mind-affecting]
"
For undead it might be usefull to get the object or harmless descriptor. Example is:
"
Disintegrate
Saving Throw Fortitude partial (object);
"
I am guessing it will be l lot easier to do this automatically if you just skip my "other" list, since this does not show up in one specific place in the spell description.
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May 12th, 2019, 18:54 #14
Ah, thank you very much I found a list for 3.5e but Pathfinder seems to have some additional/another descriptors etc Then I am going to try this out (for your "other" list: yes, this may have to be done manually, i.e. manually writing paralysis in the tag line. But I may think about automatic parsing when the spell name is nice enough; e.g. for the 'sleep' spell it is clear that it needs 'sleep' as a tag). But it may take some time until I have enough free time again
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May 14th, 2019, 22:35 #15
I updated the extension There is now automatic parsing of tags for subschools, descriptors, object and harmless tags (in saves and resistance; although I do not know if 'harmless' and 'object' are useful at the moment. It may be good when they are not usable since there are spells with harmless for saves but not for spell resistance but the tag 'harmless' would be parsed. Thus, two different 'harmless' may be good, but as long as I do not see any use for that I will not add them to avoid unnecessary complex things) Moreover, the parsing for descriptors and subschools is very general, basically every additional word next to the school is parsed So, for Enchantment (test) [alsotest] as school entry one would automatically get the tags 'test' and 'alsotest' So, you can use your own descriptors and subschools One warning: The code does not like special signs like '-', thence, the tags for language-dependent and mind-affecting are 'languagedependent' and 'mindaffecting', respectively (so the same rule as for spelllike ) Reparse your spells or add a spell from the rulemodule again into your action tab to get all the tags
Last edited by Kelrugem; May 14th, 2019 at 23:01.
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May 15th, 2019, 05:48 #16
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Nice. Great work Kelrugem, thank you. This will be a great addition to our games
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May 15th, 2019, 05:51 #17
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May 15th, 2019, 19:12 #18
Nicely done! I already use your fortification extension and it's been of great use in my Iron Gods game. Definitly gonna add this one too!
Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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May 15th, 2019, 19:50 #19
Thank you
I am also open to any suggestion I may add spell immunity (then also the tags harmless and object could really be used) or spell focus (then one does not have to adjust all DC's manually). I was also thinking about adding anti-magic, maybe by giving the option to tell FG whether an effect comes from magic or not. When one then has the anti-magic effect, all magic effects are suppressed But I am not sure yet if any of these things can nicely be done
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May 15th, 2019, 21:35 #20
I'm trying to setup the racial bonuses for my android player, but I think I'm getting something fundamentally wrong here.
Set up like this it works fine against mindaffecting, but nothing else
SpellSave1.JPG
SpellSave2.JPG
Set up like this it applies the bonus to every spell, no matter the tags
SpellSave3.JPG
SpellSave4.JPG
Can't figure out what I'm doing wrongPathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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