1. #1

    Sign Language / Finger Spell Fonts

    This extension adds 3 sign language fonts which can be used for languages. The included fonts are freely available from https://www.fontspace.com/category/sign%20language



    I have included:
    • Gallaudet
    • Handsign
    • Handtalk


    Example
    languages.jpg

    It should work in all CoreRPG based rulesets.

    1.0 initial release
    1.1 Updated to make it much less likely to conflict with other language/font extensions.
    Attached Files Attached Files
    Last edited by mattekure; May 3rd, 2019 at 22:25.

  2. #2
    madman's Avatar
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    Very Cool!
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  3. #3
    Thanks for the extension. While the finger spelling itself is nice and can be deciphered easily by those that know how to finger spell, would it be possible to scramble the text? Right now you can just drag the text and see what was typed. But once again, not too important..
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  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by Blahness98 View Post
    ... would it be possible to scramble the text? Right now you can just drag the text and see what was typed. But once again, not too important..
    It's scrambled on the client side for those whose PC doesn't understand the language.


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  5. #5
    As far as I know, all the scrambling code is in the ruleset. I wouldn't know how to edit that even if I wanted to yet. If you want scrambled text, you can always create a new language the players will not know or have added on their char sheet, then use that one. they will always receive the scrambled text that way. I like to use these for Thieves' Cant. You can also use them not just to represent letters, but many of the symbols could have other meanings that the players learn over time.

  6. #6
    Hi, Matt. Can this be enabled in addition to other language extensions or would these neat new options need to be incorporated into a language extension if you are already running one?

  7. #7
    Quote Originally Posted by paladiusdarkhelm View Post
    Hi, Matt. Can this be enabled in addition to other language extensions or would these neat new options need to be incorporated into a language extension if you are already running one?
    I don’t know. If it does cause a problem I can take a stab at making it more compatible.

  8. #8
    Quote Originally Posted by paladiusdarkhelm View Post
    Hi, Matt. Can this be enabled in addition to other language extensions or would these neat new options need to be incorporated into a language extension if you are already running one?
    I think I have adjusted it to avoid any font conflicts. originally the extension was directly overwriting the ruleset font definition, but that could cause an issue as different rulesets may use different languages/fonts. So this one now just appends the new fonts to the list so they are available, but the ruleset still defines the fonts themselves. Hopefully it means its unlikely to break during ruleset updates. This should work with any ruleset based on corerpg.

  9. #9

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