Thread: FAQs, Tips, How To's...
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September 18th, 2020, 22:51 #21
The TEST version you may have read up on has been merged and is now the LIVE version of the ruleset. This was done quite some time ago. So if you are running FG on LIVE, you will have access to it.
Dominic Morta
Ruleset Developer
Smiteworks
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September 18th, 2020, 22:57 #22
- Join Date
- Sep 2015
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- 294
Thanks. Sounds great. I just figured if I was going to start a game. I would run with it. Freedom City looks nice also.
GM Ultimate license
Running The DemonPlague Characters at level 12 in 51th session.
Running a Mutants and Masterminds game in FGU
Playing a Savage Worlds Super game in FGU
Running a game of Fallout 2d20
StarFinder or Star Trek 2D20 next on list If Children of Atom doesn't come out soon.
Going to be playing in a game of Champions on FGU very soon. I bought Gm copy of FGU a while ago and he is going to start running it.
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September 24th, 2020, 20:28 #23
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Is Freedom City live? I think I read that Emerald City is coming?
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September 25th, 2020, 05:29 #24
A quick search of the store allowed me to find it available.
https://www.fantasygrounds.com/store...hp?id=GRR5511EDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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November 21st, 2020, 17:13 #25
I think this link should be in this thread!
FG Mutants and Masterminds Guides
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August 28th, 2021, 22:00 #26
I am not sure if this is a bug or works as intended and I am reluctant to put anything in the bug thread til I know.
We're finally going all in on an M&M campaign (we think) but as I prep the session I am running into the following issue:
When I create an attack that's meant to force a non-Toughness save, like an Affliction for example, I think the syntax in the NPC sheet is as follows:
Attack +0 Ranged (+15/20-20 vs fortitude);
Attack +0 Ranged (+15/20-20 vs will);
This is per the documentation here: https://fantasygroundsunity.atlassia...s+-+NPC+Sheet#[hardBreak]For-the-Offense-section:
However, when I click on the part in parentheses in order to force a save, it does not add the targeted character's fortitude or will to the die roll. Is it supposed to?
Here's my sample attack: "Neural Bolt +9 Ranged (+9/20-20 vs Fortitude);"
Do I have the syntax wrong?
thanks!
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August 29th, 2021, 01:01 #27
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Hi, the only thing I see different between your code and the examples, both in the wiki & on the 1st page of this thread, is the you have a capital ‘F’ in fortitude, and the examples don’t.
Try that and see what happens, I have seen effect code in other rulesets where case sensitivity exists.Last edited by johnecc; August 29th, 2021 at 01:02. Reason: Spelling
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