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  1. #31
    I updated my FG stuff when I logged on the other day. And when to build a ogre encounter and no Ogre or Ogre Magi showed up in the monster manual. Anyone else have that issue, I know they were there before lol.

  2. #32
    hawkwind's Avatar
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    just checked on my machine and they are both there, you probably have accidentally turn a filter on

  3. #33
    Yeah on a whim I loaded another campaign Ogre's are there but not in the caves of chaos game I'm running hmmm interesting lol.

  4. #34
    I am SURE i am staring at the solution, but how do i add a linked Proficiency?
    I see that i can manually add, but is this section not able to drag an drop to the source descriptions?
    ~Grimm182~ (GMT-8)/WA
    GM: Booked
    Player: Available for Sunday Nights

  5. #35
    Quote Originally Posted by grimm182 View Post
    I am SURE i am staring at the solution, but how do i add a linked Proficiency?
    I see that i can manually add, but is this section not able to drag an drop to the source descriptions?
    Drag/drop from skills records? Unless I misunderstand what you're looking for...

    If you mean weapon proficiencies there is not a static list of those since that list would be massive and change every time a new weapon was added. You can drag/drop a weapon onto the skills tab page and it will create a entry for that weapon name.
    ---
    Coding the Official AD&D Ruleset
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays

  6. #36
    I will do a screenshot later thanks
    ~Grimm182~ (GMT-8)/WA
    GM: Booked
    Player: Available for Sunday Nights

  7. #37
    Ahh, i see what you mean about weapons, just saw that the non-weapons work as I originally thought.
    Thanks for the info!!
    ~Grimm182~ (GMT-8)/WA
    GM: Booked
    Player: Available for Sunday Nights

  8. #38
    One of the things I noticed when creating FG modules (converting) that you could have a kobold but one needed better ac, another need more hp and yet more needed various weapons.



    These options in the "encounter" window allow you to set specific ac/hp/weapons for the creatures without having to have 20 different kobold npc entries in your npc records. You can drag/drop weapons into the "weapons" slots and it will add it. Just make sure the module includes the weapon you give them so that when it's spawned it can find the weapon to add.
    ---
    Coding the Official AD&D Ruleset
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays

  9. #39
    There is a little known feature that allows you to take the descriptive text from one thing and put it in another. The basics of it is if you hold control while drag and drop a object into the "header" area of most objects it will append the text into that object. The target object cannot be "locked".

    Here you can see where I took a ref-manual entry and placed it into a "New Story" story. You can also see where I took a Story entry and placed it into the description field of a "New Power" (spell/power). You can do the same thing in almost any area. NPCs, Spells, Items, Classes/Races/Kits, Features and Traits within classes/races/kits/etc.

    ---
    Coding the Official AD&D Ruleset
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays

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